CMI Ranks/Kits/Portals/Essentials/MySQL/SqLite

NULLED CMI Ranks/Kits/Portals/Essentials/MySQL/SqLite 8.5.2.0

No permission to download
  • Added fail safe for home locations when you have home location in no longer existing world. In case you will try to teleport to this location, you will be informed about missing world.
  • As previous change, same was done for warp locations.
  • Tiny performance boost for economy money handling. Some deprecated code related to multiworld economy handling (which is not yet enabled) got disabled for time being as we don't need it currently.
  • Added option to switch auto rankup checks into Async mode. This is experimental feature as some plugins could not like their data being accessed in async mode. Disabled by default.
  • Slight change when getting warps to be faster when player has wild card (*) permission node for warps access
  • Added option to automatically require permission node to use particular warp instead of making it public
  • Added new variable /cmi sell same which will sell all items similar to one you are holding from your inventory
  • Added new command /cmi util removeseats which will remove any bugged out invisible armor stand which was used for making player to sit on ground
  • Fix for missing locale when trying to warn yourself
  • Fix for missing locale for failed teleportation because of 3rd party plugin blocking it. Anti cheat plugin most likely.
  • Small change for max flight charge checking to avoid some possible issues with stuck max charge value.
  • Small fix for alias manager and some keys being shorter than 2 characters.
  • Now mysql database should properly save UTF-8 encoded characters, so in general any special symbols can be saved into database now, this is addresses some issues related to things like nicknames, ranks, kits and so on, if it was in special characters and it failed to properly save into database.
  • Small fix for holograms in 1.11 servers throwing error
  • One more address for baltop issue...
  • Fix for wheat (id 296) not being recognized as item for worth
  • Added new message when command was not found but best match was picked. This will inform and provide possible best match.
  • Added option to prevent command being performed if you entered it incorrectly but match was found. You can still click on new added message line to perform that command with correct command name
  • Added default allias for status command as /lag
  • Secondary adjustment for baltop command causing issues on paper spigot servers.
  • Additional change for Citizenns npc load. Now they load on first entity interaction so it should solve issue when server loads for longer than 15 seconds and prevents NPC information being detected correctly.
  • Now checkban will tabcomplete from banned players and not from online ones... Obvious is obvious but not always...
  • Added option to change money format to western one. In example 1,000,000.00 changes to 1.000.000,00
  • Extra line for haspermission command to indicate that in some cases permission can result into false even who player is OP.
  • Small change how hard set permissions work. This should solve some issues with autorespawn, keepinventory and similar permission nodes.
  • Some changes in how bungeecord updates players information on network and to which servers packets have been sent to avoid issues with empty server stacking in requests and pushing them all in one go after player logs into that player.
  • Fix for bossbar not showing updated timer when using [autoTimeLeft] on first creation, but only after first update.
  • New variable for bossbarmsg -sec:[seconds] to count for specific amount of seconds, in example -sec:5 will count for 5 second from 0 to 5, while -sec:-5 will count for 5 seconds from 5 to 0. Can be used with [autoTimeLeft] variable to include time automatically into title of boss bar.
  • Fixed slight inconsistency with bossbar timer and [autoTimeLeft] showing timer offset by 1 second when counting to opposite side. Now it will properly start from 0 if counting up and will start from desired timer if counting down.
  • Fix for toast message with icons which contain underscore
  • Added new variable for holograms to show enchanted icon with %enchanted% variable. In example: ICON:Stone-64%enchanted% which will show floating glowing stack of stone
  • Added new locale line when adding hologram line to inform about possible extra variables.
  • Fix for economy baltop updates issue when pushing throw allot of data at once.
  • Fix for issue with Citizens2 NPC being reseted on server restart while trying to use them with IC feature. Can take up to 15 seconds after server restart for NPC's being recognized. Its due to how Citizens loads NPC's.
  • Fix for incorrect recognition for spawn eggs and new entities introduced in 1.13
  • Fix for issue when you are sitting on ground and trying to teleport to another location, like warp or home and its been "canceled"
  • Possible fix for issue with new paperspigot and its handling of player quit event in async mode causing issues.
  • Small change for player balance top update, to possibly fix issue when baltop command could cause a server crash due to cache over sizing over time.
  • Improved permission checks when listing out available commands to cache them and avoid rechecking same permission node when requested in short time range, especially relevant for available command list.
  • Fix for missing correct display name for spawners when creating one with give command
  • Small orientation change for hologram static and turning icon positions to address changes in 1.13+
  • Small tweak for wood plank detection when checking its price with worth command, which was not working correctly.
  • Fix for entity recognition for give command and 1.13+ servers for new entity names
  • New basic option to sell item throw GUI which can be opened with /cmi sell gui and requires cmi.command.sell.gui permission node. Items will be sold automatically on inventory close and price updates with each new item (title line). Enabled shift compatibility for that UI for easy to use way. Items which are worthless, will be returned to player after UI closes to prevent unintentional selling.
P.S. I know that some issues piled up over this time i was gone. Trying to go over all of them and will try to do it as soon as possible. My work time seems to getting back to normal one, so updates should start going out in similar intervals as before.
  • Now /cmi money set all [amount] will work properly
  • Added new variable for money command /cmi money add/give/set alloffline [amount] which will change money balance for everyone on server even is they are offline.
  • Small change to prevent player being teleported straight into end portal. In example if you would teleport to end throw portal and use /back command you would be returned into portal which would teleport you back to end. Now you will be teleported slightly above it, to prevent this. Doesn't solve issue if you don't have fly permission, but for now its better than nothing.
  • Now lfix will limit custom range to 1000, anything above that will automatically switch to global scan.
  • Added option to toggle customalias permission requirement (/cmi aliaseditor), so now you can limit custom alias usage by specific permission nodes like cmi.customalias.myalias permission node. You can toggle it for each custom alias in editor by pressing appropriate text line.
  • Small fix for 1.8 servers and collision feature, which should not work on older versions as it was not a thing.
  • Small fix for /sit and standing up dropping you down slightly.
  • Like
Reactions: HellDragon
  • Fix for missing / when creating new portal by clicking on + sign in chat
  • Added + sign button in IC list for convenience sake
  • Added new variable for msg command to prevent option to reply to player when using clean format. In example /cmi msg Zrips !-Welcome to our server! and when Zhax player performs /reply he will not reply to this message sender but to person he had conversion before that. Requires cmi.command.msg.noreply permission node
  • Added option to define mute reason. Example: /cmi mute zrips 1h For swearing which will be shown for muted player and sender and player who is muted will get reason reminder each time he tries to talk in public chat. Do we need to broadcast to everyone who got muted or its should be like it is now, only for sender and receiver?
  • Added new command /cmi unmute [playerName] (-s) which will unmute target player if he is muted
  • Small fix related with item into chat feature and named spawners
  • Updated recompiled Vault for better 1.13+ support
P.S. I'm not dead, just busy with real life things
  • Fix for blockinfo and 1.13.1 version issue. There can still be some missing information for block durability and resistance when performing command. Trying to figure out why its failing to retrieve that information.
  • Fix for dsign issue with incorrect block state conversion
  • Fix for dsign and GUI missing icon colors when all icons are in white wool format.
  • Fix for worth saving issue on 1.13 version. New API, new issues, now it should properly save updated prices in 1.13+ servers.

  • Slight change in player detection by his name, to prioritize saved names over nicknames in case there are more than one user with same nickname
  • Default Spanish language update by C4BR3R4
  • Now by clicking on enable button in kit editor main window, you will be broth to settings page, just to avoid confusion why its "not" working as it should not in main page, only in settings page so you will never forget to adjust all variables to what you want before enabling it.
  • Tps command got its own locale line
  • Lowered down minimal Y for elevator from 3 to 1 in case you have flat bedrock
  • Small fix for elevator when safe location is not found
  • New placeholder %cmi_user_playtime_days% prints out playtime in full days. Like 8
  • New placeholder %cmi_user_playtime_dayst% prints out playtime in days with fraction. Like 8.2
  • Changed placeholder %cmi_user_playtime_hours% behavior to show hours up to 24 range. Like 9
  • New placeholder %cmi_user_playtime_hoursf% will show full amount of played hours. Like 523
  • Now repeating sit command while sitting will make you stand up
  • New permission node cmi.command.afk.staffinform - Uses different afk auto response message. Useful when players trying to get into contact with staff members but he is afk
  • Small fix for scan command missing usage message
Top