CMI Ranks/Kits/Portals/Essentials/MySQL/SqLite

NULLED CMI Ranks/Kits/Portals/Essentials/MySQL/SqLite 8.5.2.0

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  • Some general improvements for search and scan commands to accept enchant name, in example /cmi search enchant sharpness:10 will look up for any item with sharpness level 10 and up. Same format will do same thing for scan command
  • Small fix related to /cmi mobhead not showing all possible heads
  • Custom mob heads now support extra criteria by which we can make heads to drop depending on what type of mob we just killed. In example blue sheep can drop blue head and charged creeper can drop rare head which will not be dropped by regular creeper and so on. More information at www.zrips.net/cmi/extra/custom-mob-heads/
  • Fix for mute command tabcomplete not working as of misspell
  • Fix for recharge command not working after 8.5.0.0 update even tho module is enabled
  • Fix for issue on older versions with blockinfo command
  • Added option to edit locale file ingame with built in editor. Changes will have effect immediately without needing to restart anything. Usage is simple: /cmi editlocale (keyWord(-s)) and you will get list of found lines, click on desired one and you can edit its lines. Keep in mind that chat has length limitations and some locale lines will simply not fit.
  • Fix for warmups not updating after using /cmi reload command
  • Fix for teleportation issue with none full blocks when checking for safe location.
  • Updated wiki page for custom events to include all curent custom events
  • Small typo fix for placespawner permission description.
  • Small fix for issue with warp creator being NULL and causing issues while saving warps into file.
  • Now CMI config and locale file should properly accept unicode symbols like \u1234
  • Some minor changes for smooth time transition to avoid freezing time while doing animation to eliminate possible issues when time gets frozen when it should not be.
  • Baltop fix. Yes, i know...
  • Added blockplace event check while trying to edit armorstand. This can prevent unvented armor stand editing where player has access to interact with entities and manipulate armorstands, but doesn't have block place permission. Disabled by default. Check config file if you want to enable this check.
  • Fix for issue with IC feature and Citizens npc after they have been removed
  • Fix for issue with sell same command and wrong total amount calculation
  • Small fix for rank info not showing full player money number and stopping at particular one.
  • Small API update for removeUser method, not it will remove players entries from Mysql/Sqlite database too.
  • Fix for shift right click signs not opening edit UI in 1.13+ servers
  • Eliminating duplicated message on first /baltop command usage
  • Small fix for item detection to prioritize items with 0 meta data value if one is not provided when asking for material by name or id only
  • Removed misleading variable in setworth [price] which doesn't actually work and is deprecated as we do have GUI for price setting
  • Some adjustments to address some issues with baltop command not wanting to recalculate baltop when asked.
  • Added extra feedback for /more command when not holding item in hand
  • Added extra variable for glow command: gui which will open UI where you can pick color by clicking on appropriate armor
  • New variables for dye command rainbow/biome/health/day. Only updates when player wares them.
    • Health - will change armor color from green to red depending on how much hp you have
    • Day - will change color from white to black dependent on light level
    • Biome - will change color depending in which biome you are. This can be some what funky and colors can be slightly out of place, so use it only to mess around and don't expect some accurate representations of biome colors
    • Rainbow - Will change color continuously throw all possible ones.
  • Fix for issue with IC feature and Citizens npc after they have been removed
  • Fix for issue with sell same command and wrong total amount calculation
  • Small fix for rank info not showing full player money number and stopping at particular one.
  • Small API update for removeUser method, not it will remove players entries from Mysql/Sqlite database too.
  • Fix for shift right click signs not opening edit UI in 1.13+ servers
  • Eliminating duplicated message on first /baltop command usage
  • Small fix for item detection to prioritize items with 0 meta data value if one is not provided when asking for material by name or id only
  • Removed misleading variable in setworth [price] which doesn't actually work and is deprecated as we do have GUI for price setting
  • Some adjustments to address some issues with baltop command not wanting to recalculate baltop when asked.
  • Added extra feedback for /more command when not holding item in hand
  • Added extra variable for glow command: gui which will open UI where you can pick color by clicking on appropriate armor
  • New variables for dye command rainbow/biome/health/day. Only updates when player wares them.
    • Health - will change armor color from green to red depending on how much hp you have
    • Day - will change color from white to black dependent on light level
    • Biome - will change color depending in which biome you are. This can be some what funky and colors can be slightly out of place, so use it only to mess around and don't expect some accurate representations of biome colors
    • Rainbow - Will change color continuously throw all possible ones.
  • Fix for issue with IC feature and Citizens npc after they have been removed
  • Fix for issue with sell same command and wrong total amount calculation
  • Small fix for rank info not showing full player money number and stopping at particular one.
  • Small API update for removeUser method, not it will remove players entries from Mysql/Sqlite database too.
  • Fix for shift right click signs not opening edit UI in 1.13+ servers
  • Eliminating duplicated message on first /baltop command usage
  • Small fix for item detection to prioritize items with 0 meta data value if one is not provided when asking for material by name or id only
  • Removed misleading variable in setworth [price] which doesn't actually work and is deprecated as we do have GUI for price setting
  • Some adjustments to address some issues with baltop command not wanting to recalculate baltop when asked.
  • Added extra feedback for /more command when not holding item in hand
  • Added extra variable for glow command: gui which will open UI where you can pick color by clicking on appropriate armor
  • New variables for dye command rainbow/biome/health/day. Only updates when player wares them.
    • Health - will change armor color from green to red depending on how much hp you have
    • Day - will change color from white to black dependent on light level
    • Biome - will change color depending in which biome you are. This can be some what funky and colors can be slightly out of place, so use it only to mess around and don't expect some accurate representations of biome colors
    • Rainbow - Will change color continuously throw all possible ones.
  • Small fix related to baltop not updating baltop immediately if player balance changes.
  • Small fix for glow color not being reapplied after player leaves vanish mode
  • Small fix for sell gui not showing price for entire stacks, but only for one item.
  • Small fix for clickable messages and \n in main text not creating new line
  • Totem feature will ignore suicide command
  • Now playtimetop will have its own top line instead of generic splitter line
  • New command /cmi dye (playerName) (red,gree,blue/hexCode/colorName/random/clear) (-s) to change leather armor color or check current one if color is not provided. Examples /cmi dye red /cmi dye 125,235,12 /cmi dye #AAAAAA /cmi dye random
  • Some change for default locale line for ic->publicHover to indicate actual usage of top sign line. Honestly, even i forgot what that one does...
  • Now empty lines for IC sign lines will be filled with shadow text which simply there to indicate that lines are empty and make it simpler to click on them
  • Small "fix" for PlayerVaults throwing error as of, again, changed API. For time being CMI will not support new premium PlayerVaultsX versions.
  • Small fix to prevent sit armorstand editing. They are been created when player sits on ground and removed on stand up.
  • Small fix for floating icons on old servers which are not supporting this feature
  • Small fix for older versions throwing error message about players name plate missing color method
  • Drastic improvement in performance for armor change event check.
  • Chat feedback message should properly replace global variables now
  • Added /pay alias command for /money pay
  • Added option to define inventory id when saving one to have option to overwrite existing one.
  • Added option to perform invsave silently with -s variable
  • Added new commands /cmi tpohere and /cmi tpo which are different from tphere and tp in sense that they will bypass any 3rd party plugin protections and will not even check for safe location and teleport player directly to target location. Tptoggle still aplies for those command and can be bypassed with previously used permission nodes.
  • New custom events CMIPlayerUnBanEvent, CMIIpUnBanEvent, CMIPlayerBanEvent, CMIIpBanEvent
  • Small fix for enchant manager loading error in some particular builds
  • Small fix for recipe command and empty hand
  • Hard-coded in shulkerbox recipes as Mojang doesn't provide recipes for them... Don't as me why, ask Mojang...
  • Hard-coded in firework basic recipes as, again, Mojang is not providing simple API for that...
  • Fix for staffchat and async command issue
  • Added new command /cmi notarget (playerName) (true/false) (-s) which will toggle mob attacking mode. When turned on, monsters will not target player. This only aplies for passive targeting mode, in case player attacks monster, he will be attacked back. This to balance things up and prevent any exploitation's while killing mobs in this mode.
  • Small fix related to command dispatch when sender is not defined. Most likely issue when using 3rd party plugin which sends command event without correct setup.
  • Fix for world limits and fly mode not being turned off properly.
  • Updated silent chest code to support shulker boxes
  • Added simple way to disable respawn handling, as current method was not clear enough. Now simply set Enabled to false and you are good to go.
  • Added missing variable -s indicator for God command and made that in case its been used, feedback will not be shown for command sender too. Same applies for fly command.
  • Fix for issue with recipes in 1.13 as of new bukkit API not handling properly new items while using item data
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