ZombieSurvival [UNIQUE MINIGAME] [BUNGEE-MODE/MULTIARENA]

NULLED ZombieSurvival [UNIQUE MINIGAME] [BUNGEE-MODE/MULTIARENA] 4.9.3

No permission to download
Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12


ZombieSurvival turns Minecraft into Black Ops 2 Zombies! A brand new gameplay experience which you have never felt before! A unique minigame with lots of features and ability to customizable the game! An entertaining game for your server to keep your players online! A good strategy is needed to survive for as long as possible! If you have a server which is not so popular the minigame is still playable with 1 player!


⬤ Bungee-Mode and Multi-Arena!
Map voting for Bungee-Mode!
Resourcepack with real looking guns and sounds from Black Ops Zombies!
⬤ 2 included maps: Town & Nuketown which are inspired by Black Ops 2 Zombies!
⬤ MySQL Stats - GUI Menu: Games Played, Highest Round, Kills, Revives, Downs & Deaths.
⬤ Custom Scoreboard - No flicker & scoreboard-messages are editable!
⬤ Solo/Team Game - Zombie Spawning is based on the amount of players to create the perfect & fair game expericene!
⬤ Supports 1.8.x, 1.9.x, 1.10, 1.11 & 1.12!
⬤ No need to restart the server after a game!
⬤ Guns via the Crackshot plugin!
⬤ Holograms for personal stats and top stats. Ex: top wins
⬤ This minigame supports ViaVersion which allows you to run the server on 1.8 and allow 1.8, 1.9, 1,10, 1.11 & 1.12 clients to join!


















Thanks to Ciryond for making a video in French!


WHERE CAN I TEST THE GAME?
mcsimplegaming.com
play.zomgang.net
play.thegridmc.net




1.
Buy and download the plugin.

2. Citizens2 is requested to run this minigame!
Download for 1.8 - Click here!
Download for 1.9 - Click here!
Download for 1.10 - Click here!
Download for 1.11 - Click here!
Download for 1.12 - Latest!

3. If you would like to have guns, you'll need to install CrackShot! Click here!

4. Place the ZombieSurvival.jar, CrackShot.jar and Citizens2.jar files in your plugins folder.

5. Start and stop your server to make sure the configurations will generate.

6. If you want the pre-configured maps & guns - Click here! Drop the Maps folder inside your ZombieSurvival folder! After that, you need to drop the CrackShot folder in your plugins folder(Override current files)! Lastly, you need to drop the Lobby, Town & Nuketown world-folders in your main folder(where Spigot.jar is located)!

8. Open your server.properties, and set Level-Name to "Lobby", then press save!




ZombieSurvival.Build➜
Access to build!
➤ ZombieSurvival.Points.x1.25 ➜ 25% points multiplier!
➤ ZombieSurvival.Points.x1.5 50% points multiplier!
➤ ZombieSurvival.Points.x1.75 ➜ 75% points multiplier!
➤ ZombieSurvival.Points.x2 ➜ 100% points multiplier!
➤ ZombieSurvival.Map.(mapname) Access to join a specfic map with permission enabled.
➤ ZombieSurvival.Join ➜ Access to use /ZS join (map).
➤ ZombieSurvival.Leave ➜ Access to use /ZS leave.
➤ ZombieSurvival.ForceStart ➜ Access to use /ZS forcestart.

To be able to use any of the following commands you need the permission ZombieSurvival.Admin

⬤ /ZS - List all commands!

⬤ /ZS create (map) ➜ Create a new map!

⬤ /ZS set (map) mapspawn ➜ Set the spawn for the map!

⬤ /ZS set (map) spectatorspawn ➜ Set the spectator spawn for the map!

⬤ /ZS set (map) lobbyspawn ➜ Used for MultiArena! Set the lobby spawn for the map!

⬤ /ZS set (map) room (room-name) ➜ Create a new room for your map.

⬤ /ZS set (map) zombiespawn (room-name) ➜ Set a zombiespawn in a room.

⬤ /ZS set (map) sign mysterybox (price) ➜ Create a new MysteryBox.

⬤ /ZS set (map) sign packapunch (price) ➜ Create a new Pack-A-Punch machine!

⬤ /ZS set (map) sign power ➜ Create the power switch!

⬤ /ZS set (map) sign shop (price) ➜ Create a new shop.

⬤ /ZS set (map) sign perk (price) (Juggernog/Staminup/QuickRevive/DoubleTap/MuleKick/SpeedCola/Tombstone) ➜ Create a new Perk Machine!

⬤ /ZS set (map) sign door (price) (room) (room that will open) ➜ Create a door from a room to another!

⬤ /ZS teleport (world) ➜ Teleport to a world!

⬤ /ZS join (map) ➜ Join a game!

⬤ /ZS leave ➜ Leave the game!

/ZS forcestart ➜ Skip most of the countdown to start the game faster.


You have a lot of options to choose between, so you can easily customize it however you want!
Code (Text):

# Welcome to the configuration of ZombieSurvival!
#
#This plugin is currently supporting 1.8.x, 1.9.x, 1.10.x & 1.11.x!
#
#Useful command: /ZombieSurvival - Lists you all setup-commands!
#Permission needed: ZombieSurvival.Admin or you can OP yourself.
#
# Please PM me at SpigotMC if you're having any issues or suggestions!
# Spigot Name: File14
#
# Thank you for purchasing ZombieSurvival!
#
#CONFIG SUPPORTED FOR: 1.9.x, 1.10.x & 1.11.x!

Build-Mode: true

General:
Minimum-Players-To-Start: 1
Maximum-Players: 6
Lobby-Starting-Time: 60
First-Round-WaitTime: 40
WaitTime-Between-Rounds: 15
Downed-Time-Until-Death: 40
Starting-Points: 500
MysteryBox-FireSale-Cost: 10
Regeneration-PotionEffect: true
Round-End-Command: ""
Game-End-Command: "money give (player) 100"
Per-World-Chat: true

Items:
Map-Voting-Item: "PAPER"
Map-Voting-Displayname: "&bMap Voting &7(Right Click)"
Map-Voting-Slot: 0

Stats-Item: "SKULL_ITEM"
Stats-Displayname: "&bYour stats &7(Right Click)"
Stats-Slot: 4

Return-To-Hub-Item: "BED"
Return-To-Hub-Displayname: "&cReturn to Hub &7(Right Click)"
Return-To-Hub-Slot: 8

Knife-Item: "WOOD_SWORD"
Knife-Displayname: "&cKnife"

Pistol-Item: "WOOD_PICKAXE"
Pistol-Displayname: "&e&nM1911"

Ammo-Displayname: "&cAmmo"
Starting-Ammo-Magazines: 24

Resource-Pack:
Send-On-Join: true
Kick-If-Not-Accepted: true
Remove-On-Game-Over: false

#This feature allows you to set your own personal resourcepack! If you are going to use this feature: you take full responsibility for it to work(sounds & textures) and you cannot blame me(File14) if it doesn't work.
#Leave this blank if you want to use the included resoucepack instead.
Custom-Resource-Pack-Download-Link: ""

#MySQL Settings for stats!
MySQL:
Host: 127.0.0.1
Port: 3306 #Leave it, if you don't have anything else configured
Database: ZombieSurvival
User: root
Password: password
Stats:
Enabled: false
Table: Stats
Item-Displayname: "&e&lStats Viewer"
Item-Slot: 13
Item-Lore:
- "&bGames Played: &e(gamesplayed)"
- "&bHighest Round: &e(highestround)"
- "&bKills: &e(kills)"
- "&bRevives: &e(revives)"
- "&bDowns: &e(downs)"
- "&bDeaths: &e(deaths)"
Inventory-Title: "&bYour Stats"
Inventory-Size: 27
#You must have HolographicDisplays installed to be able to use this!
Holograms:
Enabled: false
Personal-Text:
- "&d(player)'s statistics"
- "&bGames Played: &e(gamesplayed)"
- "&bHighest Round: &e(highestround)"
- "&bKills: &e(kills)"
- "&bRevives: &e(revives)"
- "&bDowns: &e(downs)"
- "&bDeaths: &e(deaths)"
Personal-Locations:
- Lobby;0.5;86;15.5;0;0
Leaderboard-GamesPlayed-Text:
- "&b&lTop Games Played"
- ""
- "&e&l1st &9(leader1) &8- &a(amount1)"
- "&e&l2nd &9(leader2) &8- &a(amount2)"
- "&e&l3rd &9(leader3) &8- &a(amount3)"
- "&e&l4th &9(leader4) &8- &a(amount4)"
- "&e&l5th &9(leader5) &8- &a(amount5)"
Leaderboard-GamedPlayed-Locations:
- Lobby;3.5;86;15.5;0;0
Leaderboard-HighestRound-Text:
- "&b&lHighest Round"
- ""
- "&e&l1st &9(leader1) &8- &a(amount1)"
- "&e&l2nd &9(leader2) &8- &a(amount2)"
- "&e&l3rd &9(leader3) &8- &a(amount3)"
- "&e&l4th &9(leader4) &8- &a(amount4)"
- "&e&l5th &9(leader5) &8- &a(amount5)"
Leaderboard-HighestRound-Locations:
- Lobby;-3.5;86;15.5;0;0
Leaderboard-Kills-Text:
- "&b&lTop Kills"
- ""
- "&e&l1st &9(leader1) &8- &a(amount1)"
- "&e&l2nd &9(leader2) &8- &a(amount2)"
- "&e&l3rd &9(leader3) &8- &a(amount3)"
- "&e&l4th &9(leader4) &8- &a(amount4)"
- "&e&l5th &9(leader5) &8- &a(amount5)"
Leaderboard-Kills-Locations:
- Lobby;-8.5;86;15.5;0;0
Leaderboard-Revives-Text:
- "&b&lTop Revives"
- ""
- "&e&l1st &9(leader1) &8- &a(amount1)"
- "&e&l2nd &9(leader2) &8- &a(amount2)"
- "&e&l3rd &9(leader3) &8- &a(amount3)"
- "&e&l4th &9(leader4) &8- &a(amount4)"
- "&e&l5th &9(leader5) &8- &a(amount5)"
Leaderboard-Revives-Locations:
- Lobby;8.5;86;15.5;0;0

Map-Voting:
Item: "PAPER"
Inventory-Title: "&bMap Voting"
Inventory-Size: 27

Bungee-Mode:
One-Game-Per-Server: false
Send-To-Hub-Instead-Of-Kick: true
Hub-Server: "Hub"

Lobby-Signs:
State:
Waiting: "&aWaiting..."
Starting: "&6Starting"
In-Game: "&c&lIn-Game"
Full: "&5Full"
Layout:
- "&lZombieSurvival"
- "(state)"
- "&nMap: (map)"
- "&8(players)/(maxplayers)"
Blocks:
Waiting: "35:5"
Starting: "159:4"
In-Game: "159:14"
Full: "159:10"

Lobby-Spawn: Lobby;0.5;85.5;0.5;0;0

#Useful for Multi-Arena! Prevents player damage if the player is not in a game!
Prevent-Damage: true

#This feature allows you to "translate" the item names to a real weapon name. Used for: MysteryBox & Weapon-Shop!
Weapons:
Item-Names:
WOOD_HOE: "Scorpion"
WOOD_SPADE: "P2000"
WOOD_PICKAXE: "M1911"
WOOD_AXE: "M9"
STONE_HOE: "Dragunov"
STONE_SPADE: "L118A"
STONE_PICKAXE: "Barrett-50Cal"
STONE_AXE: "Raygun"
IRON_HOE: "SCAR-H"
IRON_SPADE: "MP5"
IRON_PICKAXE: "M16A4"
IRON_AXE: "AK-47"
GOLD_HOE: "P90"
GOLD_SPADE: "AA12"
GOLD_PICKAXE: "Flamethrower"
GOLD_AXE: "USAS-12"
DIAMOND_HOE: "Minigun"
DIAMOND_SPADE: "M320"
DIAMOND_PICKAXE: "Bazooka"
DIAMOND_AXE: "M249"

#Zombie Settings - Set the specific name for each zomie-type!!
Zombie:
Names:
Normal: "&cZombie"
Runner: "&6Runner"
Brute: "&c&nBrute"
Biter: "&cBiter"
HellHound: "&cHellhound"

Shop:
Give-Ammo-Magazines: true
Ammo-Magazines: 16

#MysteryBox - Moveable means that if you have more than 1 MysteryChest it will move around sometimes by showing the teddy item.
MysteryBox:
Give-Weapons: true
Give-Armor: false
Give-Ammo-Magazines: true
Ammo-Magazines: 16
Moveable: true
Teddy-Item: "SADDLE"
Dropped-Item: "&a(item) &7- Click the chest to pickup!"
Weapons:
Add-Enchantments: false
Contents:
WOOD_HOE: "&e&nScorpion"
WOOD_SPADE: "&e&nP2000"
WOOD_PICKAXE: "&e&nM1911"
WOOD_AXE: "&e&nM9"
STONE_HOE: "&e&nDragunov"
STONE_SPADE: "&e&nL118A"
STONE_PICKAXE: "&e&nBarrett-50Cal"
STONE_AXE: "&e&nRaygun"
IRON_HOE: "&e&nSCAR-H"
IRON_SPADE: "&e&nMP5"
IRON_PICKAXE: "&e&nM16A4"
IRON_AXE: "&e&nAK-47"
GOLD_HOE: "&e&nP90"
GOLD_SPADE: "&e&nAA12"
GOLD_PICKAXE: "&e&nFlamethrower"
GOLD_AXE: "&e&nUSAS-12"
DIAMOND_HOE: "&e&nMinigun"
DIAMOND_SPADE: "&e&nM320"
DIAMOND_PICKAXE: "&e&nBazooka"
DIAMOND_AXE: "&e&nM249"
Armor:
Add-Enchantments: true
Contents:
LEATHER_CHESTPLATE: "&bLeather Chestplate"
CHAINMAIL_CHESTPLATE: "&bChain Chestplate"
IRON_CHESTPLATE: "&bIron Chestplate"
GOLDEN_CHESTPLATE: "&bGolden Chestplate"
DIAMOND_CHESTPLATE: "&bDiamond Chestplate"

#Disable a sound by putting ""
Sounds:
Lobby-Starting-Sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
Lobby-Starting-Volume: 1
Lobby-Starting-Pitch: 1

Game-Start-Sound: "ENTITY_PIG_DEATH"
Game-Start-Volume: 10
Game-Start-Pitch: 1

Game-Over-Sound: "ENTITY_BAT_TAKEOFF"
Game-Over-Volume: 10
Game-Over-Pitch: 1

Round-Start-Sound: "ENTITY_BLAZE_DEATH"
Round-Start-Volume: 10
Round-Start-Pitch: 1

Round-Over-Sound: "ENTITY_CREEPER_DEATH"
Round-Over-Volume: 10
Round-Over-Pitch: 1

PowerUp-Nuke-Sound: "ENTITY_GHAST_WARN"
PowerUp-Nuke-Volume: 10
PowerUp-Nuke-Pitch: 1

PowerUp-DoublePoints-Sound: "ENTITY_HORSE_LAND"
PowerUp-DoublePoints-Volume: 10
PowerUp-DoublePoints-Pitch: 1

PowerUp-MaxAmmo-Sound: "BLOCK_ANVIL_USE"
PowerUp-MaxAmmo-Volume: 10
PowerUp-MaxAmmo-Pitch: 1

PowerUp-InstaKill-Sound: "ENTITY_ENDERMEN_DEATH"
PowerUp-InstaKill-Volume: 10
PowerUp-InstaKill-Pitch: 1

PowerUp-Carpenter-Sound: "ENTITY_GHAST_DEATH"
PowerUp-Carpenter-Volume: 10
PowerUp-Carpenter-Pitch: 1

PowerUp-FireSale-Sound: "ENTITY_HORSE_JUMP"
PowerUp-FireSale-Volume: 10
PowerUp-FireSale-Pitch: 1

Perk-QuickRevive-Sound: "ENTITY_ENDERMEN_STARE"
Perk-QuickRevive-Volume: 5
Perk-QuickRevive-Pitch: 1

Perk-StaminUp-Sound: "ENTITY_PLAYER_BURP"
Perk-StaminUp-Volume: 5
Perk-StaminUp-Pitch: 1

Perk-Juggernog-Sound: "ENTITY_SHEEP_SHEAR"
Perk-Juggernog-Volume: 5
Perk-Juggernog-Pitch: 1

Perk-DoubleTap-Sound: "ENTITY_CHICKEN_EGG"
Perk-DoubleTap-Volume: 5
Perk-DoubleTap-Pitch: 1

Perk-SpeedCola-Sound: "BLOCK_ANVIL_BREAK"
Perk-SpeedCola-Volume: 5
Perk-SpeedCola-Pitch: 1

Perk-MuleKick-Sound: "BLOCK_ANVIL_LAND"
Perk-MuleKick-Volume: 5
Perk-MuleKick-Pitch: 1

Perk-Tombstone-Sound: "ENTITY_GHAST_SCREAM"
Perk-Tombstone-Volume: 5
Perk-Tombstone-Pitch: 1

PackAPunch-Sound: "ENTITY_SPIDER_DEATH"
PackAPunch-Volume: 5
PackAPunch-Pitch: 1

MysteryBox-Open-Sound: "ENTITY_GENERIC_DRINK"
MysteryBox-Open-Volume: 2
MysteryBox-Open-Pitch: 1

MysteryBox-Teddy-Sound: "ENTITY_BAT_DEATH"
MysteryBox-Teddy-Volume: 10
MysteryBox-Teddy-Pitch: 1

Power-Turn-On-Sound: "ENTITY_ENDERDRAGON_DEATH"
Power-Turn-On-Volume: 5
Power-Turn-On-Pitch: 1

Teleporter-Teleport-Sound: "ENTITY_ENDERMEN_TELEPORT"
Teleporter-Teleport-Volume: 5
Teleporter-Teleport-Pitch: 1

RandomSoundPlayer-Sound: "ENTITY_ENDERDRAGON_FLAP"
RandomSoundPlayer-Volume: 10
RandomSoundPlayer-Pitch: 1

Door-Opening-Sound: "BLOCK_WOODEN_DOOR_OPEN"
Door-Opening-Volume: 10
Door-Opening-Pitch: 1

Shop-Successful-Purchase-Sound: "ENTITY_TNT_PRIMED"
Shop-Successful-Purchase-Volume: 2
Shop-Successful-Purchase-Pitch: 1

Barricade-Rebuild-Sound: "ENTITY_TNT_PRIMED"
Barricade-Rebuild-Volume: 2
Barricade-Rebuild-Pitch: 1

#Scoreboard Layout
Scoreboard:
Title: " &e&lZombieSurvival "
Lobby:
Line1: "&1"
Line2: "&a&lStarting in"
Line3: "&7(seconds)"
Line4: "&2"
Line5: "&b&lPlayers"
Line6: "&7(players)/(maxplayers)"
Line7: "&3"
Line8: "&c&lServer"
Line9: "&7(server)"

In-Game:
Line1: "&1"
Line2-ZombiesLeft: "&cZombies Left&7 (zombies)"
Line2-NextRound: "&cNext Round &7(seconds)"
Line3: "&2"
Line4: "&aPoints"
Line5: "&7(points)"
Line6: "&3"
Line7: "&bPlayers"
Line8: "&7(players)/(maxplayers)"
Line9: "&4"
Line10: "&dRound &7(round)"
Line11: "&5"
Line12: "&cKills &7(kills)"
Line13: "&cDeaths &7(deaths)"
Line14: "&cDowns &7(downs)"
Line15: "&cRevives &7(revives)"

#Sign Settings - You can customize the sign's text in different states!
Signs:
MysteryBox:
Title: "&lMystery Box"
Active: "&lCLICK TO OPEN!"
Not-Active: "&c&lNOT ACTIVE!"
Cost: "&lCost: &r"

Door:
Title: "&lDOOR"
Closed: "&lCLICK TO OPEN!"
Opened: "&a&lOPENED!"
Cost: "&lCost: &r"
Costed: "&lCosted: &r"

Perk:
Title: "&lPerk Machine"
Perk-Name-Color: "&n"
Buy: "&lCLICK TO BUY!"
Out-Of-Power: "&c&lOUT OF POWER!"
Cost: "&lCost: &r"

Power:
Title: "&lPOWER"
Activate-Line1: "&lCLICK TO"
Activate-Line2: "&lACTIVATE!"
Activated: "&a&lACTIVATED!"

Shop:
Title: "&lSHOP"
Cost: "&lCost: &r"

PackAPunch:
Title: "&lPack A Punch"
Usage-Line1: "&lCLICK TO"
Usage-Line2: "&lUPGRADE WEAPON!"
Out-Of-Power: "&c&lOUT OF POWER!"
Cost: "&lCost: &r"

Teleporter:
Title: "&lTeleporter"
Activate-Line1: "&lCLICK TO"
Activate-Line2: "&lTELEPORT!"
Not-Active: "Cooling down..."
Out-Of-Power: "&c&lOUT OF POWER!"

MOTD:
Set-MOTD-After-Game-State: true
Waiting: "&aWaiting..."
Starting: "&6Starting..."
In-Game: "&c&lIn-Game"

Messages:
Player-Joined: "&e(player) &7has joined! &b(players)&c/&b(maxplayers)"
Player-Quit: "&e(player) &7has quit!"
Player-TAB: "&7(player) - (points) points"
Starting: "&bThe game is starting in &e(seconds) &bseconds!"
Player-Voted: "&e(player) &7has voted for &b(map) &7and now has &b(votes) &7votes!"
Player-Already-Voted: "&cYou can only vote once for each alternative!"
Winning-Map: "&bThe &e(map) &bmap has won the voting!"
How-To-Play: " &cZombieSurvival&r(newline) &eShoot by right-clicking your weapon!(newline) &eReload by pressing 'Q'(newline)&eUse points to purchasing doors, weapons, perks or upgrades!(newline) Right-click downed players to revive them! (newline) Kill zombies to survive endless rounds of the undead!"
Not-Enough-Points: "&cYou don't have enough points!"
Open-Door: "&7(player) has opened a new door!"
Door-Already-Opened: "&cThis door is already opened!"
Power-Turned-On: "&c(player) &7has turned on the power!"
Power-Already-Turned-On: "&cThe power has already been turned on!"
Power-Needed: "&cThis machine has no power! &7Find the power switch!"
Already-Bought-Perk: "&cYou have already bought this perk!"
Player-Reached-Maximum-Perks: "&cYou can maximum have 4 perks at the same time!"
Open-MysteryBox: "&7(player) has opened a Mystery Box!"
Not-Active-MysteryBox: "&cThis Mystery Box is currently not active!"
Already-PackAPunched-Item: "&cYou have already Pack-A-Punched this item!"
Teleporter-Starting: "&c(player) &7has activated the Teleporter! All players near the Teleporter will be teleported in 5 seconds!"
Teleporter-Cooldown: "&cThe Teleporter is cooling down!"
Reviving-Player: "&aYou are reviving &7(player)&a!"
Player-Revived: "&7(reviver) &ahas revived &7(player)&a!"
Player-Downed: "&7(player) &chas been downed!"
Player-Downed-Death-Time: "&7(player) &cwill die in (seconds) seconds!"
Player-Died: "&7(player) has died and is now spectating!"
Player-Died-Quit: "&cYou died! &c&lBUT DON'T QUIT! &aYou will be revived next round!"
Walk-On-Barricade: "&cYou cannot walk through the barricade!"
Next-Round: "&cRound &7(round)"
Game-Over: "&c&lGAME OVER! &7You will be teleported to the hub in &b10 seconds&7!"
Kick-Restart: "&e(server) &7is restarting!"
Kick-ResourcePack-Not-Accepted: "&cYou must accept the resourcepack!"
Kick-ResourcePack-Failed: "&cFailed to download the resourcepack! &7Keep getting this? Go in %appdata% > .minecraft > Remove the folder called server-resource-packs, then restart Minecraft and try to play this again!"

Nuke-Dropped-Item-Name: "&c&lNUKE &7- PICK ME UP!"
FireSale-Dropped-Item-Name: "&c&lFIRESALE &7- PICK ME UP!"
DoublePoints-Dropped-Item-Name: "&b&lDoublePoints &7- PICK ME UP!"
InstaKill-Dropped-Item-Name: "&c&lINSTA-KILL &7- PICK ME UP!"
Carpenter-Dropped-Item-Name: "&c&lCARPENTER &7- PICK ME UP!"
MaxAmmo-Dropped-Item-Name: "&c&lMAX AMMO &7- PICK ME UP!"

##Disable a title message by putting ""
Title-PowerUp-Nuke: "&c&lNUKE"
Title-PowerUp-FireSale: "&c&lFIRESALE"
Title-PowerUp-DoublePoints: "&b&lDOUBLE POINTS"
Title-PowerUp-InstaKill: "&c&lINSTA-KILL"
Title-PowerUp-Carpenter: "&c&lCARPENTER"
Title-PowerUp-MaxAmmo: "&c&lMAX AMMO"
Title-PowerUp-Over: "&c(powerup) &7is now over!"

Title-Power-Turned-On: "&c(player) &7has turned on the power!"
Title-Player-Downed: "&7(player) &chas been downed!"
Title-Reviving-Player-Head: "&aRevived in"
Title-Reviving-Player-Sub: "&7(seconds)"
Title-Player-Revived: "&aYou have been revived!"
Title-Player-Downed-Until-Death: "&cDeath &7> (seconds)"
Title-Player-Died-Head: "&c&lYOU DIED"
Title-Player-Died-Sub: "&7You are now a spectator!"
Title-Game-Over: "&c&lGAME OVER!"

ActionBar-Receive-Points: "&a+(points) points!"
ActionBar-Lose-Points: "&c(points) points!"


Do you want more maps just than Town & Nuketown? You can purchase the following maps I have listed. Each map comes with a config so there is no need to setup the map more than drag and drop.

Black Ops 1 Maps:
➤ Der Riese - CLICK HERE!
➤ Kino Der Toten - CLICK HERE!
➤Nacht Der Untoten
- CLICK HERE!

Black ops 2 Maps:
Alcatraz Island/Mob of the Dead ➤ Coming soon!

Contact me via PM or Discord if you have any problems installing it after purchase.


This documentation is used for developers who want to hook into the minigame!

GameStartEvent
• getPlayers() - Returns the players of the event.

GameEndEvent
• getPlayers() - Returns the players of the event.

PlayerJoinGameEvent
• getPlayer() - Returns the player of the event.

PlayerLeaveGameEvent
• getPlayer() - Returns the player of the event.

getGameSate(String mapName)

➤getPlayerStats(Player player)


By purchasing this plugin or downloading new versions you accept the following terms of use:

No refunds! All purchases are final!
➤ You are NOT allowed to redistribute this plugin!
➤ Use it only for YOUR server/network!
➤ You are NOT allowed to LEAK this plugin on any website!
➤ You are NOT allowed to share this plugin with somebody else!
➤ You cannot claim the code of the plugin belongs to you!
➤ The price may change at any time without notice.
➤ You are responsible for what happens to the plugin after downloading. Accidental distribution or leaking will not be used as an excuse. You are responsible for the security of the plugin.


About to post a review? Please do NOT post any issues as a review! If you have any problems, questions or suggestions, just PM me or use the discussion page! You can also contact me through Discord.
Author
Direct-Leaks.com
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Latest updates

  1. 4.9.3

    Little Improvements
  2. 4.9.3

    #Final Crack Fix
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