WorldSchematics2

NULLED WorldSchematics2 2.5.0

No permission to download
Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12



Description
Want to make your world a lot more interesting? Tired of the same old boring dungeons and pyramids? What if you could add your own dungeons/houses/castles and have them spawn when people explore the world? This plugin does exactly that!

WorldSchematics2 allows custom structures (.schematic files) to be spawned randomly when new chunks are created, similar to how villages, witch huts, pyramids, etc are generated. Allows you to make any world interesting by adding your own schematics and choosing the way they spawn. If you don't know how to create schematics, go ahead and take a look at the plugin Worldedit, which allows you to create .schematic files. schematic files can also be created in MCedit too.

Things you can control
  • What Worlds and Biomes the schematic will spawn in
  • Whether it will spawn on the ground, below ground, or in the air
  • The maximum amount of times the schematic can spawn
  • Randomly have the schematic rotate
  • Works with custom world generators such as EpicWorldGenerator!
  • Supports blocks with NBT data such as chests and spawners (requires you to use a version of Worldedit compatible with whatever version of spigot your using)
  • Can create MythicMobs spawners in a schematic when spawned!
  • Load chests with randomized loot, including items from MythicMobs and CrackShot!
  • and more!
Dependencies
-You will need WorldEdit.jar in your plugins folder for this to work. You can get it at http://dev.bukkit.org/bukkit-plugins/worldedit/
The most recent version requires worldedit 6.0 or up

Also supports MythicMobs as an optional dependency if you want MythicMobs spawners to be created when the schematics are spawned

Installation
  1. Place the WorldSchematics2 jar file in your plugins folder and restart your server. On startup, the plugin will begin to create folders for each world on your server in the world schematics plugin folder.
  2. Place schematics which you want to spawn in your world inside the world folder which you want them to spawn in
  3. You will now need to create a config file for the schematic. Currently there are 2 ways of doing this:
    1. An config file will automatically be generated for the schematic whenever a new chunk is loaded, or
    2. Use the command '/worldschematics reload' and the plugin will automatically create a config for all schematic files if it doesnt exist.
  4. Adjust the config file for your schematics if you want additional customization. Each schematic will have a .yml config file with the same name as the schematic file, which determines where, how, and when the schematic will spawn, and many other options. The config file will have comments saying what each option does, similar to the the ExampleSchematic.yml posted below
  5. Use the command /worldschematics reload so that the schematic gets loaded
  6. Your all set! Your schematic will now start spawning whenever a new chunk is created
Command and Permissions
  • worldschematics.admin - gives you access to the following admin commands
    • /worldschematics <on/off> - Turns schematic spawning on or off
    • /worldschematics reload - reloads the main config options and creates config files for schematic files which don't currently have one
Wiki and Tutorials
Check out the wiki here for tutorials and documentation (still under construction)
https://github.com/robotnikthingy/WorldSchematics2/wiki

Main Config File


Example Schematic Config File

These are options which determine where the schematic spawns, how often, whether to include air blocks, and more.


Example -Blockdata Config File
BlockData files are automatically generated by the plugin for new schematics when the plugin is reloaded or when the plugin tries to spawn the new schematic. This file allows you to tell the plugin what Loot to load chests with, and how to set up spawners. Spawners can also be replaced with MythicMob spawners, or be replaced by an actual mob from MythicMobs when the schematic is spawned.

Example loot table file
Loot tables specify what loot to load chests with. It uses a weighted chance system, meaning the chances for the items don't need to add up exactly to 100. You can also add items from the plugins Crackshot or MythicMobs to the loot table as well



Servers which use WorldSchematics2
(pm me if you want yours listed here)
  • leskadion.de
  • Westelfana.com
Planned features
  • Randomized treasure for treasure chests
  • Schematic offset config options
  • BO3 object support
  • Block replace option
  • Structure database and API which can be utilized by other plugins.
  • WorldGuard support, automatically generate worldguard regions around new schematics with certain flags
  • 1.8/1.9 support
  • Whitelist/Blacklist of blocks which schematic can spawn on
  • Add support to spawn mobs on creation or mobs from plugins such as MythicMobs (once MythicMobs API documentation has been released)
Author
Direct-Leaks.com
Downloads
55
Views
160
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Direct-Leaks.com

Latest updates

  1. Bug fixes

    -Fixed Nullpointer exception when reloading plugin -Fixed Spawning MythicMobs and creating...

Latest reviews

update thanks!
Top