VKBackPack (can also be used like Player Vault)

NULLED VKBackPack (can also be used like Player Vault) 8.0.1

No permission to download
Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
Contributors:
images by @rocky143

Under 18? Make sure you have your parent's permission before you buy!

Please make sure to have Java8 on your system.

For Plugin Support (bug report, feature request, etc), please use this site. You can also use
skype:?chat&blob=OGrIciSy__3m_SmD48cAksb7ASrlhu7EFlh-5YVlLnt9rjHlRfTHqT3YzLYeCkrcmbXYRF5mcrk17P7jGte0o05x7vOEPmi2ZKsHOfidFgrLaVtITQzj6xMrDBxXp_Co7Ms-XMW9jNP_LG_QqnaNXw



This backpack works with TokenEnchant / AutoSell / InventoryFull. Mined/exploded blocks are automatically stored in the backpack, and AutoSell commands will check contents of backpacks as well as the player inventory!!!

This plugin provides a virtual backpack. A player can have multiple backpacks. Each backpack can be accessed through a command or a key item. You can customise what item to represent a key in config.yml.

Test Server:
  • testserver.vk2gpz.com.
Commands: (alias: vkbp, bp, backpack)
  • /vkbackpack help : display the help menu.
  • /vkbackpack reload : reloads config.yml.
  • /vkbackpack give <player> <size> [backpack_name] : issue a backpack of size <size> to <player>.
  • /vkbackpack open <backpack_name> : opens the backpack called <backpack_name>
  • /vkbackpack key <name> : get a key to open your backpack named as <name>.
  • /vkbackpack list : get a list of your backpacks.
  • /vkbackpack setmax <player> <max> : sets the maximum number of backpacks <player> can have to <max>.
  • /vkbackpack rename <oldname> <newname> : rename the backpack from <oldname> to <newname>.
  • /vkbackpack remove <name> : throw away <name> backpack.
  • /vkbackpack release : flags the backpack to be released/traded.
  • /vkbackpack claim : claim the backpack associated with the key you're holding. If it's someone else's backpack, it will become yours.
  • /vkbackpack setsize <player> <newsize> : sets the size of the backpack in hand of the player <player> to <newsize>."
Permissions:
  • vkbackpack.admin : allows you to use reload, give, setmax commands
  • vkbackpack.use : allows you to use key, list commands
  • vkbackpack.open : allows you to use /bp open command to open a backpack
  • vkbackpack.rename : allows you to rename your backpack
  • vkbackpack.trade : allows you to use /bp release|claim command to trade your backpack.

Installation:
Install VKBackPack.jar in the plugins folder.

Work with:
Code (Text):

Messages:
ErrorMsg: "&c [VKBP] : Some error occured."
MaxSet: "&a[VKBP] The maxinum number of backpacks &e%player% &acan have is set to &e%number%&a."
GaveBP: "&a[VKBP] The backpack (name: &e%bpname%&a) of size &e%number% &a was given to &e%player%&a."
GaveKey: "&a[VKBP] A key for the backpack (name: &e%bpname%&a) is issued."
Named: "&a[VKBP] A key for the backpack (name: &e%bpname%&a) is issued."
NoSuchBP: "&a[VKBP] A backpack called &e%bpname%&a was not found."
ReNamed: "&a[VKBP] A key was renamed from &e%oldname%&a to &e%newname%&a."
Maxed: "&c[VKBP] You already maxed out with your backpacks."
Removed: "&a[VKBP] You've threw away a backpack called &e%bpname%&a."
NoBP: "&c[VKBP] You cannot hold any backpack."
Needs9: "&c[VKBP] Backpack size must be multiple of 9."
Released: "&a[VKBP] You have flagged %bpname% to be claimable backpack."
Claimed: "&a[VKBP] You have claimed %player%'s backpack named %bpname%."
InvClear: "&6Cleared all inventory items from %player%."
NoWorld: "&c[VKBP] You cannot use it in this world (&e%world%&c)."
NoRegion: "&c[VKBP] You cannot use it in this region (&e%region%&c)."
SizeChanged: "&a[VKBP] The size of %player%'s backpack (&e%bpname%&a) has been changed to &e%size%&a."

# Customizable help messages
HelpMessages:
banner:
msg: "=== &e[&aVKBackPack Commands List (%version%)&e] &r==="
help:
msg: "&a/vkbackpack help : display this help menu."
reload:
msg: "&a/vkbackpack reload : reloads config.yml."
permission: "vkbackpack.reload"
give:
msg: "&a/vkbackpack give <player> <size> [backpack_name] : issue a backpack of size <size> to <player>."
permission: "vkbackpack.admin"
addmax:
msg: "&a/vkbackpack addmax <player> <num> : adds the specified number to the maximum number of backpacks <player> can have."
permission: "vkbackpack.admin"
setmax:
msg: "&a/vkbackpack setmax <player> <max> : sets the maximum number of backpacks <player> can have to <max>."
permission: "vkbackpack.admin"
open:
msg: "&a/vkbackpack open [player] <backpack_name> : opens the backpack called <backpack_name>"
permission: "vkbackpack.open"
key:
msg: "&a/vkbackpack key <name> : get a key to open your backpack named as <name>."
permission: "vkbackpack.use"
list:
msg: "&a/vkbackpack list [player]: get a list of your backpacks."
permission: "vkbackpack.use"
rename:
msg: "&a/vkbackpack rename <oldname> <newname> : rename the backpack from <oldname> to <newname>."
permission: "vkbackpack.rename"
remove:
msg: "&a/vkbackpack remove [player] <backpack_name> : throw away <backpack_name> backpack."
permission: "vkbackpack.use"
release:
msg: "&a/vkbackpack release : releases the backpack represented by the key you're holding."
permission: "vkbackpack.trade"
claim:
msg: "&a/vkbackpack claim : claims the backpack represented by the claimable key you're holding."
permission: "vkbackpack.trade"
setsize:
msg: "&a/vkbackpack setsize <player> <newsize> : sets the size of the backpack in hand of the player <player> to <newsize>."
permission: "vkbackpack.setsize"

# prefix for the name of 4DBackPack inventory
BackPackPrefix: "VKBackPack"

# default number backpacks a player can have.
DefaultMaxBackPacks: 3

# if this option is true, <size> in the "/bp give <player> <size>"
# is specifed as the number of rows instead of the number of slots.
UseRowAsSize: true

# if this is "true", VKBackPack will process automatic pick up of items.
# to let AutoSell to do autopickup, set this option "false"
AutoPickUp: true

# followings are options when AutoPickUp is true
AutoSmelting: true
StoneToStone: true

# This is not implemented yet...
AutoBlocking: true

# if the following flag is true, backpack key will act as a physical
# backpack item.
PhysicalBackpack: false
# if the above option is true, you probably should set the following
# two display flag to "false"
DisplayReleasedMessage: true
DisplayClaimedMessage: true

# This is the item, which will be used to open each backpack.
KeyItem: CHEST #TRIPWIRE_HOOK
KeyItemName: "&dVKBackPack-Key"
KeyItemLore:
- "&a%bpname% for %player% (%slot%)"
- "&aClick to open BackPack!"


# if this is "true", a key will be issued upon execution of "give" command.
IssueKeyUponGiveBP: true

# Disabled Worlds
DisabledWorlds:
- someworld

# Disabled Regions (WorldGuard regions)
DisabledRegions:
- someregion

# Backpack listing header format
ListHeader: "=== &e[&aBackPack List&e] &r==="
ListPlayerHeader: "=== &e[&b%player% &acan have up to &b%max% &abackpacks&e] &r==="

# clear inventory commands/aliases
ClearInventoryCommands:
- ci
- clean
- clearinvent
- clearinventory



For Developers:
You can access VKBackPack's backpack/inventory management methods through its public methods:
Code (Text):

import com.vk2gpz.vkbackpack.VKBackPack;
...
public VKBackPack getVKBackPack() {
Plugin plugin = Bukkit.getServer().getPluginManager().getPlugin("VKBackPack");
if ((plugin == null) || (!(plugin instanceof VKBackPack))) {
return null;
}
return (VKBackPack)plugin;
}
....

Player p = ....;
// returns true if p has a backpack.
boolean flag = VKBackPack.hasBackPack(p);

// returns a list of all backpack inventories.
List<inventory> allbpinvs = VKBackPack.getAllBackPackInventories(p);

// returns a list of backpack inventories, all of which have some item in it.
List<inventory> filledbpinvs = VKBackPack.getBackPackInventories(p);

// returns a list of all inventories including backpack and player inventory
List<Inventory> allinvs = VKBackPack.getAllInventories(p);

// returns a list of all inventories including backpack and player inventory with some items in it.
List<Inventory> invs = VKBackPack.getInventories(p);

ItemStack item = ...;
// attempt to add item to p's backpack. any items did not fit will be returned.
HashMap<Integer, ItemStack> leftover = VKBackPack.addItemToBackPack(p, item);

// attempt to add item to p's inventory followed by p's backpack. any items did not fit will be returned.
HashMap<Integer, ItemStack> leftover2 = VKBackPack.addItemTo(p, item);

// checks whether item will fit into p's backpack or not.
boolean willfit = VKBackPack.wontFit(p, item);
...


License: Please read this prior to your purchase.
License for VKBackPack


License Summary
  • Commercial use allowed
  • Cannot modify source-code nor binary-code for any purpose (cannot create derivative works)
  • Attribution to software creator must be made as specified:
    Licensee must clearly state where you obtained this piece of software form
  • Additional terms:
    Do not reverse engineer this software including decompiling of the distributed code.
THE SOFTWARE - Terms and conditions
    • Preamble: This Agreement sets the terms, rights, restrictions and obligations on using [VKBackPack] (hereinafter: The Software) created and owned by Licensor, who is the original author and copyright holder of this Software, as detailed herein. This Agreement, signed on the date of your purchase or the date you obtained this software [hereinafter: Effective Date] governs the relationship between YOU (who obtained this software), a Business Entity, (hereinafter: Licensee) and LICENSOR, a LICENSOR AFFILIATION whose principal place of business is (Hereinafter: Licensor).

    • License Grant: Licensor hereby grants Licensee a Personal, Non-assignable & non-transferable, Commercial, Royalty free, Without the rights to create derivative works, Non-exclusive license, all with accordance with the terms set forth and other legal restrictions set forth in 3rd party software used while running Software.
      1. Limited: Licensee may use Software for the purpose of:
        1. Running Software on Licensee’s Website(s) and Server(s);
        2. Allowing 3rd Parties to run Software on Licensee’s Website(s) and Server(s);
        3. Publishing Software’s output to Licensee and 3rd Parties;
        4. Distribute verbatim copies of Software’s output (including compiled binaries);
      2. Non Assignable & Non-Transferable: Licensee may not assign or transfer his rights and duties under this license.
      3. Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
      4. With Attribution Requirements: Licensee must clearly state where you obtained this piece of software form

    • Term & Termination: The Term of this license shall be until terminated. Licensor may terminate this Agreement, including Licensee’s license in the case where Licensee :
      1. became insolvent or otherwise entered into any liquidation process; or
      2. exported The Software to any jurisdiction where licensor may not enforce his rights under this agreements in; or
      3. Licensee was in breach of any of this license's terms and conditions and such breach was not cured, immediately upon notification; or
      4. Licensee in breach of any of the terms of clause 2 to this license; or
      5. Licensee otherwise entered into any arrangement which caused Licensor to be unable to enforce his rights under this License.

    • Payment: In consideration of the License granted under clause 2, Licensee shall pay Licensor a FEE, via Credit-Card, PayPal or any other mean which Licensor may deem adequate. Failure to perform payment shall construe as material breach of this Agreement.

    • Upgrades, Updates and Fixes: Licensor may provide Licensee, from time to time, with Upgrades, Updates or Fixes, as detailed herein and according to his sole discretion. Licensee hereby warrants to keep The Software up-to-date and install all relevant updates and fixes, and may, at his sole discretion, purchase upgrades, according to the rates set by Licensor. Licensor shall provide any update or Fix free of charge; however, nothing in this Agreement shall require Licensor to provide Updates or Fixes.
      1. Upgrades: for the purpose of this license, an Upgrade shall be a material amendment in The Software, which contains new features and or major performance improvements and shall be marked as a new version number. For example, should Licensee purchase The Software under version 1.X.X, an upgrade shall commence under number 2.0.0.
      2. Updates: for the purpose of this license, an update shall be a minor amendment in The Software, which may contain new features or minor improvements and shall be marked as a new sub-version number. For example, should Licensee purchase The Software under version 1.1.X, an upgrade shall commence under number 1.2.0.
      3. Fix: for the purpose of this license, a fix shall be a minor amendment in The Software, intended to remove bugs or alter minor features which impair the The Software's functionality. A fix shall be marked as a new sub-sub-version number. For example, should Licensee purchase Software under version 1.1.1, an upgrade shall commence under number 1.1.2.

    • Support: Software is provided under an AS-IS basis and without any support, updates or maintenance. Nothing in this Agreement shall require Licensor to provide Licensee with support or fixes to any bug, failure, mis-performance or other defect in The Software.
      1. Bug Notification: Licensee may provide Licensor of details regarding any bug, defect or failure in The Software promptly and with no delay from such event; Licensee shall comply with Licensor's request for information regarding bugs, defects or failures and furnish him with information, screenshots and try to reproduce such bugs, defects or failures.
      2. Feature Request: Licensee may request additional features in Software, provided, however, that (i) Licensee shall waive any claim or right in such feature should feature be developed by Licensor; (ii) Licensee shall be prohibited from developing the feature, or disclose such feature request, or feature, to any 3rd party directly competing with Licensor or any 3rd party which may be, following the development of such feature, in direct competition with Licensor; (iii) Licensee warrants that feature does not infringe any 3rd party patent, trademark, trade-secret or any other intellectual property right; and (iv) Licensee developed, envisioned or created the feature solely by himself.

    • Liability: To the extent permitted under Law, The Software is provided under an AS-IS basis. Licensor shall never, and without any limit, be liable for any damage, cost, expense or any other payment incurred by Licensee as a result of Software’s actions, failure, bugs and/or any other interaction between The Software and Licensee’s end-equipment, computers, other software or any 3rd party, end-equipment, computer or services. Moreover, Licensor shall never be liable for any defect in source code written by Licensee when relying on The Software or using The Software’s source code.

    • Warranty:
      1. Intellectual Property: Licensor hereby warrants that The Software does not violate or infringe any 3rd party claims in regards to intellectual property, patents and/or trademarks and that to the best of its knowledge no legal action has been taken against it for any infringement or violation of any 3rd party intellectual property rights.
      2. No-Warranty: The Software is provided without any warranty; Licensor hereby disclaims any warranty that The Software shall be error free, without defects or code which may cause damage to Licensee’s computers or to Licensee, and that Software shall be functional. Licensee shall be solely liable to any damage, defect or loss incurred as a result of operating software and undertake the risks contained in running The Software on License’s Server(s) and Website(s).
      3. Prior Inspection: Licensee hereby states that he inspected The Software thoroughly and found it satisfactory and adequate to his needs, that it does not interfere with his regular operation and that it does meet the standards and scope of his computer systems and architecture. Licensee found that The Software interacts with his development, website and server environment and that it does not infringe any of End User License Agreement of any software Licensee may use in performing his services. Licensee hereby waives any claims regarding The Software's incompatibility, performance, results and features, and warrants that he inspected the The Software.

    • No Refunds: Licensee warrants that he inspected The Software according to clause 7(c) and that it is adequate to his needs. Accordingly, as The Software is intangible goods, Licensee shall not be, ever, entitled to any refund, rebate, compensation or restitution for any reason whatsoever, even if The Software contains material flaws.

    • Indemnification: Licensee hereby warrants to hold Licensor harmless and indemnify Licensor for any lawsuit brought against it in regards to Licensee’s use of The Software in means that violate, breach or otherwise circumvent this license, Licensor's intellectual property rights or Licensor's title in The Software. Licensor shall promptly notify Licensee in case of such legal action and request Licensee’s consent prior to any settlement in relation to such lawsuit or claim.

    • Governing Law, Jurisdiction: Licensee hereby agrees not to initiate class-action lawsuits against Licensor in relation to this license and to compensate Licensor for any legal fees, cost or attorney fees should any claim brought by Licensee against Licensor be denied, in part or in full.
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