MergedMob (with custom mob drops configuration)

NULLED MergedMob (with custom mob drops configuration) 11.9.0

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Since there is not any mob merge plugin which does what I wanted, I made this...

This plugin allows nearby living entities to be merged into one entity. By doing this merging, you can significantly reduce the number of living entities (mobs) on your server -> reduce lags.




Commands:
  • /mergedmob | /mergedmob help : displays the help menu
  • /mergedmob reload : reloads the configuration file.
  • /mergedmob killall : removes all merged mobs.
Permission Node:
  • mergedmob.reload: allows you to reload the config file.
Installation:
You just install MergedMob.jar into "plugins" folder.

Configuration:
Code (Text):

Messages:
ErrorMsg : "&c[MergedMob] : Some error occured."
NoFakeEgg: "&c[MergedMob] : You cannot fake merged mobs!"
MergedMobAllKilled: "" # "&a[MergedMob] : a merged mob killed."
MergedMobKillAllCompleted: "&a[MergedMob] : Kill all completed.";

HelpMessages:
banner:
msg: "=== &e[&aMergedMob Commands List (%version%)&e] &r==="
help:
msg: "&a/mergedmob help : displays this help menu."
reload:
msg: "&a/mergedmob reload : reloads config file."
permission: "mergedmob.reload"
debug:
msg: "&a/mergedmob debug <true|false> : turn on / off the debug mode."
permission: "mergedmob.debug"
killall:
msg: "&a/mergedmob killall : kills all merged mobs."
permission: "mergedmob.killall"

# Available merge scheme 1, 2, or 3.
# scheme 3 is least CPU/Memory intensive scheme.
MergeScheme: 3

MergeCheckInterval: 20 #in ticks.

NumberRegex: "([0-9]+)(X)" #this corresponds to %number%X in DisplayFormat
DisplayFormat: "&d%number%X &6%type%"

# whether spawner spawned mob will have AI or not
SpawnerMobAI: true

# whether tamed and leashed mobs should be merged
MergeTamedMobs: false
MergeLeashedMobs: false

# limit merge to spawner mobs
MergeOnlySpawnerMobs: false

# whether villager zombies should be merged
MergeVillagerZombie: false
MergeBabyZombie: false

# whether leave 10 villagers nearby
LeaveMinimumVillagersForIronGolem: true

# whether mobs with different equipments should get merged or not
MergeEquipped: false

# whether baby mobs get merged with the normal mob.
MergeBabyAnimal: false

# for merge_type,
# AVERAGE : merged mob's health would be the average of all merged mobs
# MINIMUM : merged mob's health would be the minimum health of all merged mobs
# MAXIMUM : merged mob's health woudl be the maxinum health of all merged mobs
# FULL : merged mob's health would be always full.
DefaultMergeType: AVERAGE

#
# if the cause of mob death was one of reason listed beloe
# only one mob in the merged mob will be killed.
# all other cause will kill entire merged mobs.
# followings are the cause of damae you can specify
#
# BLOCK_EXPLOSION : Damage caused by being in the area when a block explodes.
# CONTACT : Damage caused when an entity contacts a block such as a Cactus.
# CUSTOM : Custom damage.
# DROWNING : Damage caused by running out of air while in water
# ENTITY_ATTACK : Damage caused when an entity attacks another entity.
# ENTITY_EXPLOSION : Damage caused by being in the area when an entity, such as a Creeper, explodes.
# FALL : Damage caused when an entity falls a distance greater than 3 blocks
# FALLING_BLOCK Damage caused by being hit by a falling block which deals damage
# FIRE : Damage caused by direct exposure to fire
# FIRE_TICK : Damage caused due to burns caused by fire
# LAVA : Damage caused by direct exposure to lava
# LIGHTNING : Damage caused by being struck by lightning
# MAGIC : Damage caused by being hit by a damage potion or spell
# MELTING : Damage caused due to a snowman melting
# POISON : Damage caused due to an ongoing poison effect
# PROJECTILE : Damage caused when attacked by a projectile.
# STARVATION : Damage caused by starving due to having an empty hunger bar
# SUFFOCATION : Damage caused by being put in a block
# SUICIDE : Damage caused by committing suicide using the command "/kill"
# THORNS : Damage caused in retaliation to another attack by the Thorns enchantment.
# VOID : Damage caused by falling into the void
# WITHER : Damage caused by Wither potion effect

#
# This option is now deprecated. Please start using CauseToKillAll option.
CauseToKillOne:
- ENTITY_ATTACK
- PROJECTILE
- FIRE

CauseToKillAll:
#- DUMMY
- FALL
- FIRE

# default is LOW, you can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
EntityDeathEventPriority: LOW

# if this option is true, the plugin will attempt to kill all merged mobs
# when the mergedmob is killed.
EnableKillAll: false

# if thie option is true, the drops from kill all will be randomized.
# if it's false, drops will be simply multiplied by the merged count.
RandomizeKillAllDrops: true

# Chicken Egg Drop Randomisor
# if one egg is dropped, the percentage represented by the following rate
# would also drop eggs.
# num_of_egg = merged_count * EggDropRate * random (0.0 - 1.0);
EggDropRate: 0.5

#
# Sheep related
# if MergeSheard: true, shearing will drop wool * merged count
MergeSheared: false
MergeColored: false

#
# Mobs with armors/weapons
# if MergeEquipped is false, mobs with different armors/weapons won't get merged.
MergeEquipped: false

#
# if this option is true, Lore is used to tag spawned mob's equipment.
UseLore: false

#
# this option will discard equipped armors and weapons (in hand) for stacked drop
# only the 1st skilled one will drop it.
CopyEquipment: false

#
# this option will permanently show the merged mob name tab.
PermShowDisplayName: false

# merging will be disabled in the world listed here.
#DisabledWorlds:
# - plotworld

# merging will be disabled in the worldguard region listed here.
DisabledWorldGuardRegions:
- nomerge

#
# list all mobs you wish them to merge in this section.
#
Mobs:
CHICKEN:
radius: 1
leave_pair: true
merge_type: AVERAGE
max: 50 # max number of mobs being stacked, -1 = infinite.
COW:
radius: 1
leave_pair: true
# if this option is true, when you feed merged animal, you can get baby, whose number is merged count / 2.
# default option is false;
breeding: true
PIG:
alias: "&dPiggy!"
radius: 1
leave_pair: true
Drops:
Item0:
chance: 0.7
item: "268:0 min:1 max:1 name:'My_SWORD!!' lore:This_is|my_Swrod!! Sharpness:1"
Item1:
chance: 0.5
item: "269:0 min:1 max:5 name:'spade!!' lore:This_is|my_spade!! Efficiency:1"
SHEEP:
radius: 1
leave_pair: true
VILLAGER:
radius: 1
leave_pair: true
merge_type: MAXIMUM
WOLF:
radius: 1
leave_pair: true
BLAZE:
radius: 1
SKELETON:
radius: 1
ZOMBIE:
radius: 1
merge_type: MINIMUM
SPIDER:
radius: 1
CAVE_SPIDER:
radius: 1
CREEPER:
radius: 1
ENDERMAN:
radius: 3
GHAST:
radius: 1
GUARDIAN:
radius: 1
IRON_GOLEM:
radius: 2
SLIME:
radius: 1
WITCH:
radius: 1


License:
Author
Direct-Leaks.com
Downloads
185
Views
253
First release
Last update
Rating
5.00 star(s) 2 ratings

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Latest updates

  1. 11.9.0

    11.9.0
  2. 11.8.3

    11.8.3
  3. separated the drop handling for Armor Stand.

    separated the drop handling for Armor Stand.

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Please update to 11.20.2
11.9.0 please
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