CustomArrow [Premium] [1.7.x - 1.12.x]

NULLED CustomArrow [Premium] [1.7.x - 1.12.x] 3.12.4

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CustomArrow:
Code (Text):
System:
- Change deprecated method
- Move all core system to agarthalib
- Remove console message updater

Fix Bugs:
- Fix arrow shoot by dispenser
AgarthaLib:
Code (Text):
Support:
- Support Heroes

System:
- Add Packet Windows
- Add BossBar API
- Add AnimatedGUI API
- Add Reflection Utility
- Remove console message updater
CustomArrow:
Code (Text):
Command:
- Add /arrow menu
AgarthaLib:
Code (Text):
Packet:
- Add Bridge Arrow

Support:
- Add Support BattleLevels
- Add Support LangUtils

System:
- Optimize all code
- Reconstruct all packages
- Add handler
CustomArrow:
Code (Text):
System:
- Optimize all code
- Reconstruct all packages
- Add handler

Fix Bugs:
- Fix bug last arrow
CustomArrow:
Code (Text):
System:
- Optimize event damage

Fix Bugs:
- Fix Attribute Damage Effect
CustomArrow:
Code (Text):
Features:
- Add Arrow Trail
- Add Arrow Type


New Arrow File:
Code (Text):
#Note:
#Please use [Space] instead of [Tab]
#1 Seconds = 20 Ticks

#-----=====[ Main Data ]=====-----#

#Name: Display name of custom arrow
#Damage: Add bonus damage to custom arrow
#Type: Type of custom arrow
#Price: Price of the arrow
#Speed_Scale: Speed ratio when arrow is shot
#Buy_Permission: Permission need to buy the arrow
#Trail_Particle: Trail particle on the arrow
#Color: Color tipped arrow that already set
#Color_RGB_Red: New color object from RGB (Red)
#Color_RGB_Green: New color object from RGB (Green)
#Color_RGB_Blue: New color object from RGB (Blue)
#Attributes: Add effect to the arrow
#Shiny: Add glowing effect to the arrow
#Cancel: Canceling event damage when hit
#Description: Information about the arrow
#Lores: List of lore of custom arrow

#-----=====[ Attributes ]=====-----#

#Flame: Make the arrow on fire
#Critical: Make the arrow in critical state
#Rapid: Shoot consecutive arrow [Loop] [Periode]
#Antigravity: Make the arrow will not affect by gravity [Duration]
#Waterthrough: Make the arrow will not affect by water pressure [Duration]

#Crack: Make blocks around hit location cracked [Radius]
#Explode: Make an explosion [Radius] [Percent_Damage] [Additional_Damage]
#Molotov: Burn entities around hit location [Duration] [Radius]
#Lightning: Summon Lightning on hit location [Percent_Damage] [Additional_Damage]
#Pierce: Damage all units along the path of the arrow [Radius] [Percent_Damage] [Additional_Damage]

#Heal: Heal allies [Percent_Damage] [Additional_Damage]
#Regeneration: Heal over time to allies [Grade] [Duration]
#Speed: Increase movement speed of allies [Grade] [Duration]
#Haste: Increase action speed of allies [Grade] [Duration]
#Strength: Increase melee damage of allies [Grade] [Duration]

#Ignite: Make victims burned [Duration]
#Poison: Make the arrow poisonous [Grade] [Duration]
#Wither: Make victims get wither effect [Grade] [Duration]
#Tired: Make victims attack speed and digging slower [Grade] [Duration]
#Slowness: Make victims slow down [Grade] [Duration]
#Weakness: Make victims damage smaller [Grade] [Duration]
#Blindness: Make victims blind [Grade] [Duration]
#Nausea: Make victims confuses [Grade] [Duration]
#Hunger: Make victims hungry [Grade] [Duration]
#Drain: Convert several amount of damage to heal shooter [Percent_Damage] [Additional_Damage]
#Maneater: Convert several amount of damage to feed shooter [Additional_Damage]

#-----=====[ Options Description ]=====-----#

#Value: Value of the attributes [Double]
#Grade: Tier of potion effect [Integer]
#Duration: Time effect for attributes in ticks [Integer]
#Radius: Range effect of attributes [Double]
#Percent_Damage: Effect that will be affected by percent base damage [Double]
#Additional_Damage: Bonus effect to that will be attached [Double]
#Loop: Total effect will be played [Integer]
#Periode: Periode between each effect loop in ticks [Integer]

#-----=====[ Custom Arrow ]=====-----#

Matrix:
Name: "&b<< &cMatrix Arrow &b>>"
Damage: 1
Price: 30
Speed_Scale: 0.1
Buy_Permission: "arrow.buy.matrix"
Attributes:
- "Antigravity"
- "Rapid"
Options:
Antigravity:
Duration: 1200
Rapid:
Loop: 6
Periode: 3
Description:
- "&f&oMatrix Arrow"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aUnaffected by gravitation"
- "&2+ &aAdd critical state to arrow"

Incendiary:
Name: "&b<< &cIncendiary Arrow &b>>"
Damage: 1
Price: 10
Type: "Tipped_Arrow"
Color: "Maroon"
Trail_Particle: "Flame"
Attributes:
- "Flame"
Description:
- "&f&oFlame arrow"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aFlame arrow"
- "&2+ &aBurn enemy for short time"

EternalFlame:
Name: "&b<< &cEternalFlame Arrow &b>>"
Damage: 1.2
Price: 25
Type: "Tipped_Arrow"
Color: "Maroon"
Trail_Particle: "Flame"
Attributes:
- "Flame"
- "Ignite"
Options:
Ignite:
Duration: 72000
Description:
- "&f&oBurn enemy forever"
Lores:
- "&2Bonus Damage&f&l: &c1.2"
- "&2Effects&f&l:"
- "&2+ &aFlame arrow"
- "&2+ &aBurn enemy for long time"

HellFire:
Name: "&b<< &cHellFire Arrow &b>>"
Damage: 2
Price: 40
Shiny: true
Type: "Tipped_Arrow"
Color: "Maroon"
Trail_Particle: "Lava"
Attributes:
- "Flame"
- "Molotov"
Options:
Molotov:
Radius: 3
Duration: 100
Description:
- "&f&oShoot extreme heat arrow"
- "&f&oCausing burn to all target around"
Lores:
- "&2Bonus Damage&f&l: &c2"
- "&2Effects&f&l:"
- "&2+ &aFlame arrow"
- "&2+ &aBurn all enemies around location"

Poison:
Name: "&b<< &cPoison Arrow &b>>"
Damage: 1.5
Price: 15
Type: "Tipped_Arrow"
Color: "Green"
Trail_Particle: "Slime"
Attributes:
- "Poison"
Options:
Poison:
Grade: 3
Duration: 100
Description:
- "&f&oMake the target poisoning"
Lores:
- "&2Bonus Damage&f&l: &c1.5"
- "&2Effects&f&l:"
- "&2+ &aPoisonous Arrow"
- "&2+ &aDamage over time"

Venom:
Name: "&b<< &cVenom Arrow &b>>"
Damage: 3
Price: 32
Type: "Tipped_Arrow"
Color: "Green"
Trail_Particle: "Slime"
Attributes:
- "Poison"
- "Slowness"
Options:
Poison:
Grade: 3
Duration: 100
Slowness:
Grade: 5
Duration: 100
Description:
- "&f&oSpread of a deadly venom"
Lores:
- "&2Bonus Damage&f&l: &c3"
- "&2Effects&f&l:"
- "&2+ &aPoisonous Arrow"
- "&2+ &aDamage over time"
- "&2+ &aSlows the victim movement"

Explosive:
Name: "&b<< &cExplosive Arrow &b>>"
Damage: 4
Price: 35
Type: "Spectral_Arrow"
Trail_Particle: "Critical"
Attributes:
- "Explode"
- "Molotov"
Options:
Explode:
Radius: 3
Percent_Damage: 20
Additional_Damage: 2
Molotov:
Radius: 3
Duration: 50
Description:
- "&f&oArrow that explode when hit"
- "&f&oCausing burns"
Lores:
- "&2Bonus Damage&f&l: &c4"
- "&2Effects&f&l:"
- "&2+ &aDamage all nearby units"
- "&2+ &aBurn all enemies around location"

ThunderGod:
Name: "&b<< &cThunderGod Arrow &b>>"
Damage: 5
Price: 75
Type: "Tipped_Arrow"
Color: "Yellow"
Trail_Particle: "Firework"
Attributes:
- "Explode"
- "Lightning"
Options:
Explode:
Radius: 2
Percent_Damage: 25
Additional_Damage: 1
Lightning:
Percent_Damage: 150
Additional_Damage: 1
Description:
- "&f&oSummon thunder god lightning"
- "&f&oVery dangerous"
Lores:
- "&2Bonus Damage&f&l: &c5"
- "&2Effects&f&l:"
- "&2+ &aDamage all nearby units"
- "&2+ &aSummon thunder to all nearby units"

KingThor:
Name: "&b<< &cKingThor Arrow &b>>"
Damage: 3
Price: 63
Type: "Tipped_Arrow"
Color: "Yellow"
Trail_Particle: "Firework"
Shiny: true
Attributes:
- "Lightning"
- "Rapid"
Options:
Lightning:
Percent_Damage: 120
Additional_Damage: 2
Rapid:
Loop: 5
Periode: 3
Description:
- "&f&oShoot continous thunder arrow"
Lores:
- "&2Bonus Damage&f&l: &c3"
- "&2Effects&f&l:"
- "&2+ &aShoot 5 consecutive arrow"
- "&2+ &aSummon thunder at hit location"

Burden:
Name: "&b<< &cBurden Arrow &b>>"
Damage: 2.25
Price: 37
Attributes:
- "Tired"
- "Slowness"
Options:
Tired:
Grade: 3
Duration: 120
Slowness:
Grade: 5
Duration: 100
Description:
- "&f&oMake victims get hard feeling"
- "&f&oSlow down the enemy for 5 seconds"
Lores:
- "&2Bonus Damage&f&l: &c2.25"
- "&2Effects&f&l:"
- "&2+ &aAdd fatigue effect to victims"
- "&2+ &aSlows the victim movement"

Delusion:
Name: "&b<< &cDelusion Arrow &b>>"
Damage: 0.5
Price: 28
Attributes:
- "Nausea"
- "Tired"
Options:
Nausea:
Grade: 3
Duration: 80
Tired:
Grade: 4
Duration: 80
Description:
- "&f&oMake victims confuse"
- "&f&oCausing enemy to get migrain"
Lores:
- "&2Bonus Damage&f&l: &c0.5"
- "&2Effects&f&l:"
- "&2+ &aConfuse the victims"
- "&2+ &aAdd fatigue effect to victims"

MachineGun:
Name: "&b<< &cMachine-Gun Arrow &b>>"
Damage: 0.25
Price: 24
Attributes:
- "Rapid"
- "Critical"
Options:
Rapid:
Loop: 10
Periode: 1
Lores:
- "&2Bonus Damage&f&l: &c0.25"
- "&2Effects&f&l:"
- "&2+ &aShoot 10 consecutive arrow"
- "&2+ &aAdd critical state to arrow"

Enzyme:
Name: "&b<< &cEnzyme Arrow &b>>"
Damage: 0.5
Price: 27
Attributes:
- "Hunger"
- "Slowness"
Options:
Hunger:
Grade: 2
Duration: 100
Slowness:
Grade: 1
Duration: 100
Description:
- "&f&oCover the arrow with enzyme"
- "&f&oBurn victims calories"
Lores:
- "&2Bonus Damage&f&l: &c0.5"
- "&2Effects&f&l:"
- "&2+ &aMake the victims getting hunger"
- "&2+ &aSlows the victim movement"

Dark:
Name: "&b<< &cDark Arrow &b>>"
Damage: 1.2
Price: 23
Type: "Tipped_Arrow"
Color: "Black"
Attributes:
- "Blindness"
Options:
Blindness:
Grade: 2
Duration: 50
Description:
- "&f&oMake victims blind"
Lores:
- "&2Bonus Damage&f&l: &c1.2"
- "&2Effects&f&l:"
- "&2+ &aBlind the victims"

Degrade:
Name: "&b<< &cDegrade Arrow &b>>"
Damage: 1.5
Price: 26
Attributes:
- "Weakness"
Options:
Weakness:
Grade: 3
Duration: 80
Description:
- "&f&oDesharp melee weapon of victims"
Lores:
- "&2Bonus Damage&f&l: &c1.5"
- "&2Effects&f&l:"
- "&2+ &aReduce victims melee damage"

Healing:
Name: "&b<< &cHealing Arrow &b>>"
Damage: 1
Price: 20
Type: "Tipped_Arrow"
Color: "Red"
Trail_Particle: "Heart"
Attributes:
- "Heal"
Options:
Heal:
Percent_Damage: 50
Additional_Damage: 2
Description:
- "&f&oHeal allies based on damage arrow"
- "&f&oHigher damage will result higher healing amount"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aHeal Allies"

Holy:
Name: "&b<< &cHoly Arrow &b>>"
Damage: 2
Price: 37
Type: "Tipped_Arrow"
Color: "White"
Shiny: true
Attributes:
- "Heal"
- "Regeneration"
Options:
Heal:
Percent_Damage: 100
Regeneration:
Grade: 2
Duration: 100
Description:
- "&f&oHeal allies based on damage arrow"
- "&f&oHeal over time to allies"
- "&f&oHigher damage will result higher healing amount"
Lores:
- "&2Bonus Damage&f&l: &c2"
- "&2Effects&f&l:"
- "&2+ &aHeal Allies"
- "&2+ &aHeal Over-Time"

WarBuff:
Name: "&b<< &cWarBuff Arrow &b>>"
Damage: 0
Price: 32
Attributes:
- "Speed"
- "Haste"
- "Strength"
Options:
Speed:
Grade: 2
Duration: 200
Haste:
Grade: 3
Duration: 200
Strength:
Grade: 3
Duration: 200
Description:
- "&f&oApply buffs to allies"
Lores:
- "&2Effects&f&l:"
- "&2+ &aIncrease Damage to allies"
- "&2+ &aIncrease Speed to allies"
- "&2+ &aIncrease Attack-Rate to allies"

Marine:
Name: "&b<< &cMarine Arrow &b>>"
Damage: 3
Price: 35
Type: "Tipped_Arrow"
Color: "Blue"
Trail_Particle: "Water_Splash"
Attributes:
- "Waterthrough"
- "Tired"
- "Slowness"
Options:
Waterthrough:
Duration: 1200
Tired:
Grade: 3
Duration: 100
Slowness:
Grade: 5
Duration: 100
Description:
- "&f&oArrow that can cleave water wave"
- "&f&oUnaffected by water pressure"
- "&f&oApply tired and slowness to victims"
Lores:
- "&2Bonus Damage&f&l: &c3"
- "&2Effects&f&l:"
- "&2+ &aUnaffected by water pressure"
- "&2+ &aSlows the victim movement"
- "&2+ &aAdd fatigue effect to victims"

Watercleave:
Name: "&b<< &cWater-cleave Arrow &b>>"
Damage: 2
Price: 46
Type: "Tipped_Arrow"
Color: "Blue"
Trail_Particle: "Water_Splash"
Attributes:
- "Critical"
- "Rapid"
- "Waterthrough"
Options:
Waterthrough:
Duration: 1200
Rapid:
Loop: 3
Periode: 4
Description:
- "&f&oShoot 3 consecutive arrow"
- "&f&oUnaffected by water pressure"
Lores:
- "&2Bonus Damage&f&l: &c2"
- "&2Effects&f&l:"
- "&2+ &aShoot 3 consecutive arrow"
- "&2+ &aUnaffected by water pressure"
- "&2+ &aAdd critical state to arrow"

Direct:
Name: "&b<< &cDirect Arrow &b>>"
Damage: 1
Price: 27
Attributes:
- "Critical"
- "Pierce"
- "Antigravity"
Options:
Pierce:
Radius: 5
Percent_Damage: 50
Additional_Damage: 1
Antigravity:
Duration: 1200
Description:
- "&f&oUnaffected by gravitation"
- "&f&oDamage all units along the path of the arrow"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aPiercing arrow"
- "&2+ &aUnaffected by gravitation"
- "&2+ &aAdd critical state to arrow"

Vampire:
Name: "&b<< &cVampire Arrow &b>>"
Damage: 1
Price: 30
Trail_Particle: "Spell_Witch"
Attributes:
- "Critical"
- "Drain"
Options:
Drain:
Percent_Damage: 20
Additional_Damage: 1
Description:
- "&f&oConvert several damage to heal the shooter"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aDrain 20% of damage"
- "&2+ &aAdd critical state to arrow"

Cannibal:
Name: "&b<< &cCannibal Arrow &b>>"
Damage: 2
Price: 28
Attributes:
- "Critical"
- "Maneater"
Options:
Maneater:
Additional_Damage: 1
Description:
- "&f&oTransfer some food from victims"
Lores:
- "&2Bonus Damage&f&l: &c2"
- "&2Effects&f&l:"
- "&2+ &aTransfer some food from victims"
- "&2+ &aAdd critical state to arrow"

Crack:
Name: "&b<< &cCrack Arrow &b>>"
Damage: 1
Price: 18
Trail_Particle: "Footstep"
Attributes:
- "Critical"
- "Crack"
Options:
Crack:
Radius: 3
Description:
- "&f&oCrack blocks around hit location"
Lores:
- "&2Bonus Damage&f&l: &c1"
- "&2Effects&f&l:"
- "&2+ &aCrack blocks around hit location"
- "&2+ &aAdd critical state to arrow"

EarthShock:
Name: "&b<< &cEarthShock Arrow &b>>"
Damage: 3
Price: 42
Type: "Tipped_Arrow"
Color: "Gray"
Attributes:
- "Critical"
- "Crack"
- "Explode"
Options:
Crack:
Radius: 3.5
Explode:
Radius: 3
Percent_Damage: 15
Additional_Damage: 2
Description:
- "&f&oCrack blocks around hit location"
- "&f&oMake explosion around hit location"
Lores:
- "&2Bonus Damage&f&l: &c3"
- "&2Effects&f&l:"
- "&2+ &aCrack blocks around hit location"
- "&2+ &aMake explosion around hit location"
- "&2+ &aAdd critical state to arrow"
AgarthaLib:
Code (Text):
System:
- Recode class in support package
- Sync with plugin CombatStamina
- Sync with plugin LifeEssence

Fix Bugs:
- Fix SupportManagerAPI loader
- Fix Support SkillAPI max mana
CustomArrow:
Code (Text):
System:
- Changes deprecated method
AgarthaLib:
Code (Text):
System:
- Optimize SupportManagerAPI
- Change EquipmentUtil getDisplayName() method
- Add check condition on Equipment Bridge

Support:
- Add compatibility with Legacy Factions

Fix Bugs:
- Fix support SkillAPI set max health
CustomArrow:
Code (Text):
System:
- Set game manager to lower priority

Fix Bugs:
- Fix tooltip placeholder
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