Call of Duty Zombies | Shooter Minigame | 1.8 - 1.12

NULLED Call of Duty Zombies | Shooter Minigame | 1.8 - 1.12 1.6.2

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Experience a battle of survival in this zombie apocalypse shooter! Zombies is a minigame based on Call of Duty Nazi Zombies. In this game, players have to fight endless waves of the undead using a variety of weapons to survive as long as possible. The zombies will progressively become stronger the further you get into the game forcing players to make tactical decisions. Different appearing features and items create an entertaining and strategic minigame which can be enjoyed alone or with friends.



- Unlimited games and arenas
There are no limitations in the amount of games and arenas created.
- Multi-arena
Games have the option to contain more than one arena, and will change arena every game when possible.
- Automatic games
Games fully reset themselves when they are finished and don't require any reload or restart of some sort.
- Multiplayer
Zombies can be played alone and with friends! The more players in a game, the more difficult the game will be.
- Unlimited rounds
This minigame is never truly beaten since this game does not end until all players have died.
- Responsive controls
All weapons in this minigame are responsive and userfriendly in their controls, providing a smooth gameplay.
- Unlockable areas
Arenas may contain unlockable areas, guarded by doors which require points to be opened.
- Variety of weapons
There are many different types of weapons in the game, all having their own strengths and weaknesses. All guns have their stats displayed in their item lore.
- Variety of zombies
The further you get into game, the zombie will become faster, stronger and more resilient, make them tougher to kill.
- Barricades
Barricades can be added into arenas which prevent zombies from entering the arena for a short while. Since these get torn down a lot, players need to repair them if they want to keep using them.
- Perk-a-Cola's
Players can buy these items to increase some of their abilities such as movement speed, health, gun handling etc. The current four added perk-a-cola's are Double Tap Root, Juggernog, Speed Cola and Stamin-Up.
- Point system
Players gain points through killing zombies which they can spend on buying new weapons, unlocking new areas or opening the mystery box.
- Configurable weapons
The plugin comes with over 30 preconfigured weapons including guns, explosives and knives. All weapons can be edited and new ones can easily be added too.
- Fully configurable
All text values, titles and scoreboards can be customized a changed in the configuration files. This way you can alter the plugin's interface to your own liking.
- Multi-language support
The plugin currently supports/is translated into the following languages:
- English (en) by @Mats9799
- Dutch/Nederlands (nl) by @Mats9799
- German/Deutsch (de) by @MonsterZockerHD
- Russian/Русский (ru) by Kristopher


Skip to 0:34 for the start of the gameplay
The video shows a basic game of the plugin and how the controls and features work.



An updated gameplay of the minigame





/zombies help:
Displays the help menu to the player.

/zombies join <id>:
Looks for a game with the corresponding id. If that game exists the player will attempt to join this game.

/zombies leave:
If the player if inside a game when executing the command, this player will leave the game.

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/zombies creategame <id>:
- id:
The id of the new game
Creates a new game. Games are identified by an id, this id can be any number you like.

/zombies removegame <id>:
- id:
The id of the game to be removed
If this game exists, all data of this game will be erased and cannot be restored.

/zombies setgamesign <id>:
- id:
The id of the game
Requires the player to look at a sign. The sign the player is looking at will be the new joining sign for this game. Basic info such as gamestate, arena, player amount will be displayed on this sign. Players can quickly join this game by interacting with the sign.

/zombies setlobby <id>:
- id:
The id of the game
Sets the waiting lobby of a game. If the game is in its waiting state, players get teleported to this location until the game starts.

/zombies createarena <id> <name>:
- id:
The id of the game
- name: The name of the new arena
Requires the player to have created a WorldEdit selection which should cover the whole arena (if players leave this selection while ingame, they will get sent back). After executing the command a new arena gets created and added to the game.

/zombies removearena <id> <name>:
- id:
The id of the game
- name: The name of the arena to be removed
If a game exists by the same id and this game has an arena by the given name, this arena will be removed from the game. The game itself will keep its data.

/zombies addspawn <id> <name>:
- id:
The id of the game
- name: The name of the arena
Will add the player's location as a spawn to the arena. When a new game in this arena starts all players will be teleported to this location.

/zombies createsection <id> <name> <section> <price>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the new section
- price: The price of the section (Will be the price of unlocking its doors)
Creates a new section and adds it to the arena. Sections are basically collections of components such as item chests, monster spawns, perk machines etc. Sections are guarded by doors, which can be opened when a player pays the price of the section.

/zombies adddoor <id> <name> <section>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
Requires the player to have created a WorldEdit selection which should cover (only) the entire door. This commands adds a door to a section. When players spend points on the door and unlock it, all components in this section will be unlocked. For example, monster spawns in the section will now produce zombies and item chests can be used by the player.

/zombies additemchest <id> <name> <section> <item> <price>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
- item: The name of the item in the chest (Use /weapons to check weapon names & stats)
- price: The price of this item
Requires the player to look at a chest. This command adds an item chest to the specified section. Keep in mind players who already have the item can buy it again for 50% of the price.

/zombies addmonsterspawn <id> <name> <section>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
Adds a new monsterspawn to the section. Monsters will be able to spawn at this location now if its section has been unlocked. Important: if you have a WorldEdit selection, then this will be set up as the barricade! If you don't want a barricade make sure to do //desel before executing the command! If you do want a barricade however, make sure it is a 2x2 square. You could set up other shapes but this is not recommended.

/zombies addperk <id> <name> <section> <perk> <price>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
- perk: The name of the perk type (Juggernog, Speed Cola, Double Tap Root, Stamin-up)
- price: The price of the perk machine
Will assign a new perkmachine to this sign. Players are now able to buy this perk-a-cola by paying the specified price.

/zombies remove <id> <name> <section> <component> <id>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
- component: The component type (door, itemchest, monsterspawn, mysterybox, perk, powerswitch)
- id: The component id
If you have accidently added something to the arena and want to remove it, you have to use this command. Each component such as door, item chest, monster spawn etc. has its own id which gets mentioned in the confirmation message when you have added one (keep in mind the component id's are only unique in the section itself!). The mystery box and power switch automatically have id 0. This command removes the component from the arena and the configuration.

/zombies setmysterybox <id> <name> <section>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
Requires the player to look at a doublechest. Sets the arena's mystery box to this doublechest. Players can now open this chest as a mystery box. Arena's can only have one mystery box at the moment.

/zombies setpowerswitch <id> <name> <section>:
- id:
The id of the game
- name: The name of the arena
- section: The name of the section
Requires the player to look at a lever. This command will set the power switch of the arena. If this lever is flicked in-game, the section called "Power" will open up.

/zombies reload:
Reloads all plugin configuration files.

/zombies setlbsign <rank>:
Requires the player to look at a sign. After executing the command, the sign will display info about the player which currently holds that rank in the leaderboards. If the sign has a skull above it then that skull will also display that player's skin.

/zombies setqjsign:
Requires the player to look at a sign. This sets the quickjoin sign of the plugin. Players using this to join games will automatically be sent to a recommended game.

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zombies.admin:

The only permission node in the plugin. Gives permission to execute any setup command.








Where can I test the plugin?
You can test/play and have a taste yourself of the plugin on the following servers:
- boxproject.eu
- zombies.tk

Does the plugin support BungeeCord?
Zombies has some configurable settings for BungeeCord mode. The only requirement needed to use this is that your server has a way for players to connect to the server. When players leave the Zombies game or when the game is over they will get sent back to another server.

Which Spigot versions does the plugin support?
At the time this is being written, the plugin supports Spigot versions from 1.8.3 to 1.12.2. Older versions will not be compatible and won't run properly while newer future versions may require an update to work correctly.

Are there any dependencies?
No dependencies. Add the jar file to your plugins folder and you're good to go. You do need WorldEdit for setting up games and arenas, though.

Is there a resource pack for the plugin?

Yes! A resource pack has been created for the plugin. It contains all the textures of the preconfigured weapons. Feel free to do whatever you want do it with it.
1.8 and below: https://www.dropbox.com/s/v5gre91ge5tip6d/zombies_resource_pack.zip?dl=1
1.9 and above: https://www.dropbox.com/s/oxb1v81nngbk84j/zombies_resource_pack.zip?dl=1

I am having trouble setting up my arena...
Setting up zombie arenas may be difficult at first which is completely understandable. Unfortunately, I can't really help you out with arena setup mistakes. However, no need for worries, I have created a demo arena with the configuration included. This arena has been approved as working by myself, so in case you may find yourself wondering if an issue is a setup mistake or an actual bug, this is a great way to double check. The arena be downloaded here.

Help! There is a bug!
Please describe the bug and post the stack trace (if there is any) in the discussion instead of in the reviews. I will try to fix and patch the issue as soon as I can.



By purchasing Zombies you agree to the following:
  • You are not allowed to redistribute this plugin claiming it as your own.
  • You are not allowed to give away this plugin.
  • You are only allowed to use this plugin on a server/network that you own.
  • You are not allowed to use the plugin's source code for your own purposes.
  • I have the right to change the plugin's price at any given time.
  • I have the right to change the terms of service at any given time and you agree to abide the most recent version of these terms.
Author
Direct-Leaks.com
Downloads
24
Views
203
First release
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Rating
5.00 star(s) 1 ratings

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