[1.6 - 1.12] CustomBosses (100% CUSTOMIZABLE!

NULLED [1.6 - 1.12] CustomBosses (100% CUSTOMIZABLE! 2.10.31

No permission to download
Tested Minecraft Versions:
  • 1.7
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
Contributors:
@Kicjow
Check out my discord server here ! :smile:



CustomBosses is a boss plugin which allows you to create your own custom bosses which can be fought throughout the server. It has certain factors in place which will allow you to restrict where the boss is allowed to be spawned.



This only plugin has one main dependency, and that being Vault. However if you would like certain features of this plugin to work it requires certain plugins. At the moment below are a list of plugins it will need if you choose to enable them:
MassiveCore + Factions
FactionsUUID
FactionsOne
WorldEdit + WorldGuard
Holographic Displays
StackMob
Current only the first launch of the plugin, if the server doesn't have Factions installed the boss plugin will be disabled, there is a quick and simple fix for this; that being that just go to the config.yml and change the following:
Code (Text):
SpawnRegions:
UseWarzone: true
to:
Code (Text):
SpawnRegions:
UseWarzone: false



  • /boss help - Opens the menu which shows you the commands for the plugin.
  • /boss killall - Kills all currently spawned bosses/minions.
  • /boss list - Opens a GUI with all the available boss eggs.
  • /boss reload - Reloads the YML files for CustomBosses.
  • /boss time - View the time until the next boss auto-spawn.
  • /giveegg [player] [boss] (amount) - Gives the specified player the specified boss egg, with that amount, the amount can be blank, and it will default to 1.
  • /boss spawn [type] [x] [y] [z] [world] - Spawn a boss at the coordinates.


  • bosses.command.* - Access to all commands related to this plugin.
  • bosses.admin - Access to /giveegg .
  • bosses.command.help - Access to /boss help .
  • bosses.command.reload - Access to /boss reload .
  • bosses.command.killall - Access to /boss killall .
  • bosses.command.spawn - Access to /boss spawn .
  • bosses.command.list - Access to /boss list .
  • bosses.command.time - Access to /boss time .

  • 1.6.x to 1.11.x Minecraft version support.
  • Create your own bosses with 100% customization.
  • Custom skills which can be fully customized.
  • Multiple different ways to disable bosses from being spawned in certain areas, each with different plugin dependencies.
  • HolographicDisplay support for the autospawned bosses. (Use the placeholder which you set to get the timer in a holographic display).
  • AutoSpawning bosses, meaning you can setup a system so bosses will automatically spawn at a certain time.
  • You can have unlimited amounts of bosses.
  • You can view all available bosses in a GUI and click the egg to receive the egg, if you have access to it.
  • Uses a built-in ActionBar system which displays the bosses HP.
  • Use a command to spawn a boss at a specific location.
  • You can now create your own skills.
  • You can now create your own drop tables, and item tables.




BOSSES.YML
Code (Text):
Bosses:
SKELETON: # The key used in AutoSpawns and /giveegg command.
Item: # Customization towards the spawn item.
type: '383:51' # The itemstack type for the spawn item.
name: '&6&lSkeleton King Boss Spawn Egg' # The name on the spawn item.
lore: # The lore on the spawn item.
- '&7Right click a block to spawn'
- '&7the boss as that location.'
Boss: # Customization towards the boss itself.
type: SKELETON # The entity type of the boss? All types are here: https://goo.gl/dzwI5Q
name: '&6&l&nSkeleton King Boss' # The display name above the boss.
health: 80 # The bosses custom health amount.
Armor: # Customization towards the Armor on the boss.
enabled: true # Give the boss armor? true? false?
type: GOLD # The type of armour.
enchants: # The enchants to put on the armour.
- PROTECTION_ENVIRONMENTAL:4
- DURABILITY:3
Weapon: # Customization towards the weapon.
enabled: true # Give the boss a custom boss? true? false?
type: DIAMOND_SWORD # The type for the weapon.
enchants: # The enchants to put on the weapon.
- KNOCKBACK:3
- DURABILITY:3
Skills: # ConfigurationSection for skills.
overallChance: 30.0 # Overall chance to spawn a skill.
message: '&6&l{boss} &7used &e{skill}' # The message to use when a skill is procced.
skills: # A list of all custom skills. If you do {number out of 100}:{skill} it will have an individual chance to do that skill.
- 30:KNOCKBACK1
- 40:CAGE1
- 70:CAGE2
Potions: # Which potions to apply to the boss.
'1':
type: DAMAGE_RESISTANCE
level: 3
duration: -1
Drops:
NaturalDrops: false # Drop Natural Drops or CustomDrops.

DropTable: # This is the new entry for the bosses, which is where all the custom drop tables will be added.
enabled: true # Whether or not to use the custom drop tables or to use the old method.
table: SkeletonTable1 # If enabled, which table to use.

RandomCustomDrop: false # Choose RandomCustomDrop(s)? (ONLY USED IF DROPTABLE IS NOT ENABLED!!!)
MaxCustomDrops: 5 # Maximum amount of CustomDrops (ONLY USED IF DROPTABLE IS NOT ENABLED!!!)
customdrops: # The list of CustomDrops. (ONLY USED IF DROPTABLE IS NOT ENABLED!!!)
- Chance:60 Item:Item1
- Chance:40 Item:Item2
Messages:
onSpawn:
- '&4'
- '&a&lA &6&l{boss} &a&lhas been spawned in the warzone!'
- '&4'
onDeath:
- '&4'
- '&8&m---------&8&l[ &a&l{boss}&r &a&lKilled &8&l]&r&8&m---------'
- '&aKillers: &r{format}'
onDeathFormat: ' &6&l{position} &e{player} &7(&b{%}%&7) /n'

ZOMBIE:
Item:
type: '383:54'
name: '&6&lZombie King Boss Spawn Egg'
lore:
- '&7Right click a block to spawn'
- '&7the boss as that location.'
Boss:
type: ZOMBIE
name: '&6&l&nZombie King Boss'
health: 100
Armor:
enabled: true
type: DIAMOND
enchants:
- PROTECTION_ENVIRONMENTAL:4
- DURABILITY:3
Weapon:
enabled: true
type: DIAMOND_AXE
enchants:
- KNOCKBACK:3
- DURABILITY:3
Skills:
overallChance: 30.0
message: '&6&l{boss} &7used &e{skill}'
skills:
- '50:KNOCKBACK2'
- '40:laughing:ISARM1'
- '70:MINIONS1'
Potions:
'1':
type: DAMAGE_RESISTANCE
level: 3
duration: -1
Drops:
NaturalDrops: false
DropTable:
enabled: true
table: ZombieTable1
Messages:
onSpawn:
- '&4'
- '&a&lA &6&l{boss} &a&lhas been spawned in the warzone!'
- '&4'
onDeath:
- '&4'
- '&8&m---------&8&l[ &a&l{boss}&r &a&lKilled &8&l]&r&8&m---------'
- '&aKillers: &r{format}'
onDeathFormat: ' &6&l{position} &e{player} &7(&b{%}%&7) /n'

GIANT:
Item:
type: '383:54'
name: '&6&lGiant Boss Spawn Egg'
lore:
- '&7Right click a block to spawn'
- '&7the boss as that location.'
Boss:
type: GIANT
name: '&6&l&nGiant King Boss'
health: 500
Armor:
enabled: false
type: DIAMOND
enchants:
- PROTECTION_ENVIRONMENTAL:20
- DURABILITY:20
Weapon:
enabled: true
type: DIAMOND_AXE
enchants:
- KNOCKBACK:3
- DURABILITY:3
Skills:
overallChance: 15.0
message: '&6&l{boss} &7used &e{skill}'
skills:
- '70:WARP1'
- '70:EXPLOSION1'
- '70:MINIONS2'
Potions:
'1':
type: DAMAGE_RESISTANCE
level: 4
duration: -1
Drops:
NaturalDrops: false
DropTable:
enabled: true
table: GiantTable1
Messages:
onSpawn:
- '&4'
- '&a&lA &6&l{boss} &a&lhas been spawned in the warzone!'
- '&4'
onDeath:
- '&4'
- '&8&m---------&8&l[ &a&l{boss}&r &a&lKilled &8&l]&r&8&m---------'
- '&4'
- '&r{format}'
onDeathFormat: ' &6&l{position} &e{player} &7(&b{%}%&7) /n'

AUTOSPAWNS.YML
Code (Text):
Settings:
onBossTimeCommand: # The settings for when the /boss time command is used.
enabled: true # This represents if the /boss time command is enabled.
whichSectionToTime: '1' # This refers to the section which will be displayed in /boss time.

AutoSpawns: # The main configuration section for the autospawns.
'1': # The section key used when setting the whichSectionToTime in settings.
Coords: # Where the boss will get spawned.
world: world # The world to spawn in.
x: 0 # the X coordinate.
y: 150 # the Y coordinate.
z: 0 # the Z coordinate.

PossibleSpawns: # This refers to the list of bosses to choose from when the timer hits 0.
- SKELETON
- ZOMBIE
- GIANT

Settings: # The settings for each individual autospawned boss section.
spawnIfChunkIsntLoaded: false # Should the boss be spawned if the chunk isn't loaded? (COULD CAUSE PROBLEMS)
maxSpawned: 1 # The max amount of bosses to be in the world at once.
bossesPerInterval: 1 # The amount of bosses to be spawned on each interval.
spawnRate: 30m # The spawn rate (must be a number then a time representing character). Available time characters are: s, m, h
spawnType: INTERVAL # Whether it should be exactly the time above or a random time. Available spawnTypes are: INTERVAL and RANDOM
holographicPlaceholder: '{custombosses_1}' # The placeholder used when using plugins like HolographicDisplays.

message: # The list of messages for when the boss is spawned.
- '&6&l(!) &eA mysterious boss has just been spawned at &n{loc}&6&l (!)'

'2':
Coords:
world: world
x: 150
y: 150
z: 150

PossibleSpawns:
- SKELETON
- ZOMBIE
- GIANT

Settings:
spawnIfChunkIsntLoaded: false
maxSpawned: 3
bossesPerInterval: 3
spawnRate: 60s
spawnType: INTERVAL
holographicPlaceholder: '{custombosses_2}'

message:
- '&6&l(!) &eA mysterious boss has just been spawned at &n{loc}&6&l (!)'
CONFIG.YML
Code (Text):
Settings:
KillAll:
onCommand: true
onRestart: true

BroadcastRange:
onSpawn: -1
onDeath: -1

KilledMessage:
amountOfPlayers: 5

ActionBar:
healthMessage: '&6{boss}&7 has &c{current}/{max} health.'

SpawnRegions:
useWarzone: false
useRegions: false
spawnRegions:
- 'spawn_region1'
- 'spawn_region2'

BlockedRegions:
enabled: false
blockedRegions:
- 'blocked_region1'
- 'blocked_region2'

Skills:
minionCount: 5
maxMinionsPerBoss: 10

BossGUI:
name: '&6&lCustom Bosses'
slots: 54
Items:
'54':
type: PAPER
name: '&e&lNext Page ->'
lore:
- '&7Click this to go to the &enext'
- '&epage&7, if there is one.'
NextPage: true
'53':
type: 102
name: '&e'
lore: []
'52':
type: 102
name: '&e'
lore: []
'51':
type: 102
name: '&e'
lore: []
'50':
type: 102
name: '&e'
lore: []
'49':
type: 102
name: '&e'
lore: []
'48':
type: 102
name: '&e'
lore: []
'47':
type: 102
name: '&e'
lore: []
'46':
type: PAPER
name: '&e&l<- Previous Page'
lore:
- '&7Click this to go the &eprevious'
- '&epage&7, if there is one.'
PreviousPage: true

DROPTABLE.YML
Code (Text):

#
# -----------------------------------------------------------------------------------------------------------------------------------------
#

SkeletonTable1: # Used in the identifier in bosses.yml
'1': # The position for rewards (1st most damage).
RequiredPercent: 20.0 # The required % to get this reward
RandomCustomDrop: false # Choose Random Custom Drops or go in order?
MaxCustomDrops: 5 # The maximum amount of custom drops.
customDrops: # The custom drops list.
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false # Choose Random Commands or go in order?
MaxCommands: 5 # The maximum amount of commands.
commands: # The commands list.
- '50: eco give %player% 500' # The 50: represents the chance of the command occurring, and after the ': ' is the command.
- '50: eco give %player% 2500' # If you are using the chance system you MUST put a space between the : and the commmand.

'2': # The position for rewards (2nd most damage).
RequiredPercent: 20.0 # The required % to get this reward
RandomCustomDrop: false # Choose Random Custom Drops or go in order?
MaxCustomDrops: 5 # The maximum amount of custom drops.
customDrops: # The custom drops list.
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false # Choose Random Commands or go in order?
MaxCommands: 5 # The maximum amount of commands.
commands: # The commands list.
- '50: eco give %player% 500' # The 50: represents the chance of the command occurring, and after the ': ' is the command.
- '50: eco give %player% 2500' # If you are using the chance system you MUST put a space between the : and the commmand.

'3': # The position for rewards (3rd most damage).
RequiredPercent: 20.0 # The required % to get this reward
RandomCustomDrop: false # Choose Random Custom Drops or go in order?
MaxCustomDrops: 5 # The maximum amount of custom drops.
customDrops: # The custom drops list.
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false # Choose Random Commands or go in order?
MaxCommands: 5 # The maximum amount of commands.
commands: # The commands list.
- '50: eco give %player% 500' # The 50: represents the chance of the command occurring, and after the ': ' is the command.
- '50: eco give %player% 2500' # If you are using the chance system you MUST put a space between the : and the commmand.

#
# -----------------------------------------------------------------------------------------------------------------------------------------
#

ZombieTable1:
'1':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 5000'
- '50: eco give %player% 10000'

'2':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 4000'
- '50: eco give %player% 7500'

'3':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 300'
- '50: eco give %player% 5000'

#
# -----------------------------------------------------------------------------------------------------------------------------------------
#

GiantTable1:
'1':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 10000'
- '50: eco give %player% 50000'

'2':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 5000'
- '50: eco give %player% 25000'

'3':
RequiredPercent: 10.0
RandomCustomDrop: false
MaxCustomDrops: 5
customDrops:
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

RandomCommand: false
MaxCommands: 5
commands:
- '50: eco give %player% 5000'
- '50: eco give %player% 25000'

#
# -----------------------------------------------------------------------------------------------------------------------------------------
#
#
ITEMS.YML
Code (Text):
Item1:
amount: 1
type: STONE
name: '&5Epic Stone'
lore:
- '&7This stone is'
- '&7Lucky.'
enchants:
- DURABILITY:3
- DAMAGE_ALL:5

Item2:
amount: 5
type: WOOD
name: '&5Epic wood'
lore:
- '&7This wood is'
- '&7hard.'
SKILLS.YML
Code (Text):

#---------------------------------------------------------------------------------------------------------------------------------
# Available skill modes:
#
# ALL - The skill will be applied to everyone within the radius.
# RANDOM - The skill will be applied to random people within the radius, with a 50% chance per person for it to happen to them.
# ONE - Will only effect the closest person to the boss.
# BOSS - The skill will only effect the boss.
#
#---------------------------------------------------------------------------------------------------------------------------------
# Available skill types:
#
# POTION - It's just a potion effect so it'll just apply the specified potions to the player.
# CUSTOM - It's a custom skill which requires a custom .java class, when this is used please add "customType: {type}" on the line
# underneath the type.
# COMMAND - Just runs specified commands in the commands list.
#
#---------------------------------------------------------------------------------------------------------------------------------

Skills:
BLIND1:
mode: ALL
type: POTION
radius: 10
showName: 'BLIND'

Potions:
'1':
type: POISON
level: 1
duration: 5
'2':
type: BLINDNESS
level: 1
duration: 5

BLIND2:
mode: ALL
type: POTION
radius: 10
showName: 'BLIND'

Potions:
'1':
type: POISON
level: 2
duration: 5
'2':
type: BLINDNESS
level: 2
duration: 5

CAGE1:
mode: ALL
type: CUSTOM
customType: CAGE
radius: 10
showName: 'CAGE'

Cage:
Flat: IRON_BLOCK
Wall: IRON_FENCE
Inside: STATIONARY_LAVA

CAGE2:
mode: ALL
type: CUSTOM
customType: CAGE
radius: 10
showName: 'CAGE'

Cage:
Flat: IRON_BLOCK
Wall: IRON_FENCE
Inside: STATIONARY_WATER

KNOCKBACK1:
mode: ALL
type: CUSTOM
customType: KNOCKBACK
radius: 10
showName: 'KNOCKBACK'

multiplier: 2.5

KNOCKBACK2:
mode: ALL
type: CUSTOM
customType: KNOCKBACK
radius: 10
showName: 'KNOCKBACK'

multiplier: 5

DISARM1:
mode: ONE
type: CUSTOM
customType: DISARM
radius: 10
showName: 'DISARM'

WARP1:
mode: ONE
type: CUSTOM
customType: WARP
radius: 10
showName: 'WARP'

EXPLOSION1:
mode: ALL
type: POTION
radius: 2

Potions:
'1':
type: WITHER
level: 3
duration: 5

MINIONS1:
mode: BOSS
type: CUSTOM
customType: MINIONS
radius: 10
showName: 'MINIONS'

Boss:
type: ZOMBIE
name: '&a&lMinion Goblin'
health: 40
Armor:
type: LEATHER
enchants:
- PROTECTION_ENVIRONMENTAL:4
- DURABILITY:3
Weapon:
type: STONE
enchants:
- DAMAGE_ALL:10
- DURABILITY:3
Potions:
'1':
type: SPEED
level: 10
duration: -1

MINIONS2:
mode: BOSS
type: CUSTOM
customType: MINIONS
radius: 10

Boss:
type: SKELETON
name: '&a&lMinion Goblin'
health: 40
Armor:
type: LEATHER
enchants:
- PROTECTION_ENVIRONMENTAL:4
- DURABILITY:3
Weapon:
type: STONE
enchants:
- DAMAGE_ALL:10
- DURABILITY:3
Potions:
'1':
type: SPEED
level: 10
duration: -1

INSIDIOUS1:
mode: ALL
type: CUSTOM
customType: INSIDIOUS
radius: 10

burnDuration: 4

INSIDIOUS2:
mode: ALL
type: CUSTOM
customType: INSIDIOUS
radius: 10

burnDuration: 6

LOOT1:
mode: RANDOM
type: COMMAND
radius: 10
commands:
- '40:eco give {p} 100'
- '60:eco give {p} 1000'

LOOT2:
mode: RANDOM
type: COMMAND
radius: 10
commands:
- '40:eco give {p} 200'
- '60:eco give {p} 2000'

LANG.YML
Code (Text):
# The configuration for all Messages.

NoPermission: '&c&l** &cYou do not have permission to that! &c&l**'
MustBePlayer: '&c&l** &cYou must be a player to use that! &c&l**'
InvalidInteger: '&c&l** &cYou specified an invalid number! &c&l**'
InvalidDouble: '&c&l** &cYou specified an invalid double! &c&l**'
InventorySpace: '&c&l** &cYou do not have enough inventory space! &c&l**'
NotOnline: '&c&l** &cThe specified player is offline! &c&l**'
ITEMSTACK:
MIN: '&c&l** &cThe minimum ItemStack size is 1 &c&l**'
MAX: '&c&l** &cThe maximum ItemStack size is 64 &c&l**'
COMMAND:
BOSS:
INVALIDARGS: '&c&l** &cIncorrect usage! &nUse /boss help for more help.&c&l **'
HELP: |2-
&4
&7&m-----------------&b&l[ &a&lCustomBosses&r &b&l]&7&m-----------------&r
&4
&6/boss spawn (type) (x) (y) (z) (world) &e&m-&f&o Spawn a boss at the coordinates.
&6/boss time &e&m-&f&o View the time until the next boss auto-spawn.
&6/boss reload &e&m-&f&o Reloads the YML files for CustomBosses.
&6/boss killall &e&m-&f&o Kills all currently spawned bosses/minions.
&6/boss list &e&m-&f&o Opens a GUI with all the available boss eggs.
&6/giveegg (player) (boss) [amount] &e&m-&f&o Gives the specified player a boss egg.
&4
&7&m-----------------&b&l[ &a&lCustomBosses&r &b&l]&7&m-----------------&r
&4
RELOAD: '&a&l[!] &fYou just reloaded the &3configs &ffor CustomBosses. &a&l[!]'
KILLALLBLOCKED: '&c&l** &cThe KillAll command is blocked! &c&l**'
KILLALL: '&a&l[!] &fYou killed &e{i} &fbosses and minions! &a&l[!]'
LIST: '&a&l[!] &fNow viewing all custom boss eggs! &a&l[!]'
SPAWN:
INVALIDBOSS: '&c&l[!] &4The specified boss is invalid! &c&l[!]'
INVALIDWORLD: '&c&l[!] &4The specified world is invalid! &c&l[!]'
INVALIDLOCATION: '&c&l[!] &cThe specified location is null! &c&l[!]'
SPAWNED: '&a&l[!] &fYou have spawned a &e{s} &fboss at &e{location}&f! &a&l[!]'
TIME:
NOTENABLED: '&c&l[!] &cThis is not enabled! &c&l[!]'
TIME: '&a&l[!] &fThere is currently &e{s} &fleft until next auto boss spawn.
&a&l[!]'
GIVEEGG:
INVALIDARGS: '&c&l[!] &cIncorrect usage! &nUse /giveegg (player) (boss) [amount]&c&l
[!]'
INVALIDTYPE: '&c&l[!] &cThe specified boss type is invalid! &c&l[!]'
SENDER: '&a&l[!] &fYou have given &e{i}x &fboss egg(s) to &e{p}&f. &a&l[!]'
RECEIVER: '&a&l[!] &fYou have received &e{i}x {s} &fboss egg(s)! &a&l[!]'
CANNOT:
SPAWN: '&c&l[!] &cYou cannot spawn a boss here! &c&l[!]'
DISARM: '&c&l&n(!)&r &7YOU HAVE BEEN DISARMED! CHECK THE GROUND AROUND YOU FOR YOUR
ITEM!'




How do I give each custom drop a custom drop chance?
If you want to give CustomDrops a specific drop chance you need to add Chance:10 or the chance of it dropping after the :and above you can add MaxCustomDrops: 2 to limit it to only 2 custom drops. It would look something like this:

Old:
Code (Text):

MaxCustomDrops: 5 # The maximum amount of custom drops.
customDrops: # The custom drops list.
- 'Item:Item1'
- 'Item:Item2'


New:
Code (Text):

MaxCustomDrops: 5 # The maximum amount of custom drops.
customDrops: # The custom drops list.
- 'Chance:50 Item:Item1'
- 'Chance:50 Item:Item2'

The MaxCustomDrops is the maximum amount of custom drops to drop, this applies to all methods, if RandomCustomDrop is true, it'd choose 2 random custom drops (if 2 or more existed), otherwise if it's false then it just drops the top 2 custom drops, unless they contain the Chance system, then it's the first 2 which are dropable in the chance system.
How do I stop the plugin from loading up without requiring Factions?
Go to the config.yml and change out the following settings:
Code (Text):
SpawnRegions:
UseWarzone: true
to:
Code (Text):
SpawnRegions:
UseWarzone: false
How do I give commands a custom chance?
If you want to give a command a custom chance then it MUST be done in this way, or it could potentially break it, or not work.

OLD
Code (Text):
MaxCommands: 5 # The maximum amount of commands.
commands: # The commands list.
- 'eco give %player% 500' # The 50: represents the chance of the command occurring, and after the ': ' is the command.
- 'eco give %player% 2500' # If you are using the chance system you MUST put a space between the : and the commmand.
NEW
Code (Text):
MaxCommands: 5 # The maximum amount of commands.
commands: # The commands list.
- '50: eco give %player% 500' # The 50: represents the chance of the command occurring, and after the ': ' is the command.
- '50: eco give %player% 2500' # If you are using the chance system you MUST put a space between the : and the commmand.

  • Chargebacks are PROHIBITED. Please message me on Spigotmc.org if you have issues with the plugin, I will help you sort them.
  • 1 purchase of this plugin is valid for an entire Minecraft network*. Feel free to use it on as many servers as you want, granted they are within the same Minecraft network*. Please purchase 1 license for each Minecraft network* you plan to use it for(contact me regarding the purchase of additional licenses).
  • Distribution of the plugin or any modified version is prohibited.
  • You may not use the code from this plugin in any additional plugin.
  • You may not change the plugin to where it is unidentifiable within the game.
You agree to these terms upon purchase. Clicking the "Buy" button above states that you agree to these terms, and will abide by them.
*-
In this context, a "Minecraft network" is defined by a network of Minecraft servers connected by a Proxy-like system. You must be able to switch between any servers within the network without disconnecting.Check out my discord server here! :smile:
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Direct-Leaks.com
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