TE-UniversalEnchant

NULLED TE-UniversalEnchant 2.5.1

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Tested Minecraft Versions:
  • 1.7
  • 1.8
  • 1.9
  • 1.10
  • 1.11
NOTE: This a custom enchant module require TokenEnchant plugin.

This plugin contains a custom enchantment effect which automatically change the type of item you're holding depending on your action:
  • mining -> item will be switch to PickAxe
  • excavating -> item will be switch to Spade
  • woodcutting -> item will be switch to Axe
  • fighting/cobweb -> item will be switch to Sword.
Depending on the enchant level, type of tool will be determined. Which level yield what type of tools can be configured in the config file. A sample configuration is attached at the bottom:

Installation:
Just install TE-UniversalEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". UniversalEnchantment will automatically be loaded into TokenEnchant framework.

Configuration:
You need to add new entry for "Universal" enchant under "Potions:" section in your config.yml.


Code (Text):

Potions:
Universal:
price: 10
max: 5
occurrence: always
default_item: FISHING_ROD
levels:
1:
axe: WOOD_AXE
pickaxe: WOOD_PICKAXE
sword: WOOD_SWORD
spade: WOOD_SPADE
2:
axe: STONE_AXE
pickaxe: STONE_PICKAXE
sword: STONE_SWORD
spade: STONE_SPADE
3:
axe: IRON_AXE
pickaxe: IRON_PICKAXE
sword: IRON_SWORD
spade: IRON_SPADE
4:
axe: GOLD_AXE
pickaxe: GOLD_PICKAXE
sword: GOLD_SWORD
spade: GOLD_SPADE
5:
axe: DIAMOND_AXE
pickaxe: DIAMOND_PICKAXE
sword: DIAMOND_SWORD
spade: DIAMOND_SPADE
Author
Direct-Leaks.com
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