Dragon Hunter

NULLED Dragon Hunter 1.3.1

No permission to download
Tested Minecraft Versions:
  • 1.7
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12


From the ground the dragon will rise. Defeat the Mighty Dragon and become the hero that you always wanted to be.



  • Top Damage System
  • Custom Rewards
  • Fully Configurable (Config and Lang)
  • LeaderHeads Support
  • Advanced Schedule System
  • Custom Bossbard for 1.9++
  • Developers API


  • /dragon help -> DragonHunter.help
  • /dragon spawn -> DragonHunter.spawn
  • /dragon status -> DragonHunter.status
  • /dragon stats -> DragonHunter.stats
  • /dragon version -> DragonHunter.version
  • /dragon reload -> DragonHunter.reload










The placeholder for leaderheads is: "d-slayer"


Config:
Code (Text):

Plugin:
Prefix: "&8[&4Dragon Hunter&8]"

CancelExplosionDamage:
Dragon: true
Crystal: true

CancelPortalCreation: true


DragonEgg:
Cancel-Teleport: true #If true the dragon eggs wont be random teleported if a player hits them
Break-On-Click: true #If true the egg will be breaked if a player clicks them
Click-Type: Right #Types available: Right | Left | Both

World:
Name: "world_the_end"
X: 20.0
Y: 70.0
Z: 20.0

Dragon:
Damage: 15
Name: "&5Leviatan"
Health: 200
Auto-Broadcast: 300 #300 = 5 minutes
Auto-Respawn: 1800 #In seconds
Spawn-On-Server-Start: true #If false the dragon task will start with the default cooldown.
Egg-As-Reward: true #if false the plugin won't reward the player with a dragon egg
Drop-Egg: true #If false the plugin will try to add the egg into the player inventory
KillRewards:
- "eco give %player% 15000"

TopDamageDealers:
Enabled: true #True = broadcast of the top damage dealers
Amount: 3 #How many players should appear in the top? 3 = default
MessageFormat: #Centered means that the message will be in the center of the chat. Only works good with 320px of chat width
Header:
Text:
- "&6&lDragon Hunter"
- ""
- "&7The %dragon_name% &7has been slain! Top damage dealt:"
- ""
Centered: true
Body:
Text: " %index% .&6 %player% &7-&f&l %damage_percent%%"
Centered: false

Hooks:
LeaderHeads: true

Lang:
Code (Text):
# Lang file for DragonRespawnerUltimate
# Use & for color codes.

COMMAND:
PERMISSION: '&cYou don''t have enough permissions to do that.'
SUCCESSSPAWN: '&7You have forced a spawn, the dragon will spawn in 20 seconds.'
RELOAD: '&aConfig and lang reloaded!'
DATE:
HOUR: hour
HOURS: hours
MINUTE: minute
MINUTES: minutes
SECOND: second
SECONDS: seconds
AND: and
DRAGON:
STATUS:
MESSAGE: '&6Current status: %status%'
ALIVE: alive
DEATH: death
NEXTRESPAWN:
MESSAGE: '&6The %dragon_name% &6will respawn in %time-remaining%!'
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9will wake up in&d5 &9minutes%/n%&e&m-----------------------------------------------------'
NEXTTELEPORT:
MESSAGE: '&6The %dragon_name% &6will be teleported to the center in %time-remaining%'
SPAWN:
SUCCESS: '&eYou have spawned and dragon.'
ERROR: '&c&l(!) &cAn error occurred while trying to spawn the dragon.'
STILLALIVE:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9is still alive, kill him!%/n%&e&m-----------------------------------------------------'
TELEPORT:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been teleported to the spawn point%/n%&e&m-----------------------------------------------------'
RESPAWN:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been respawned%/n%&e&m-----------------------------------------------------'
KILLMESSAGE:
BROADCAST: '%prefix% &6%killer% &9has slaughtered the %dragon_name%'
PLAYER:
FULLINVENTORY: '%prefix% &7Your inventory is full, the dragon egg has been dropped
on the ground'


Events:
  • DragonKillEvent
  • DragonSpawnEvent



Static methods:
Author
Direct-Leaks.com
Downloads
41
Views
182
First release
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