Tested Minecraft Versions:
From the ground the dragon will rise. Defeat the Mighty Dragon and become the hero that you always wanted to be.
The placeholder for leaderheads is: "d-slayer"
Config:
Code (Text):
Plugin:
Prefix: "&8[&4Dragon Hunter&8]"
CancelExplosionDamage:
Dragon: true
Crystal: true
CancelPortalCreation: true
DragonEgg:
Cancel-Teleport: true #If true the dragon eggs wont be random teleported if a player hits them
Break-On-Click: true #If true the egg will be breaked if a player clicks them
Click-Type: Right #Types available: Right | Left | Both
World:
Name: "world_the_end"
X: 20.0
Y: 70.0
Z: 20.0
Dragon:
Damage: 15
Name: "&5Leviatan"
Health: 200
Auto-Broadcast: 300 #300 = 5 minutes
Auto-Respawn: 1800 #In seconds
Spawn-On-Server-Start: true #If false the dragon task will start with the default cooldown.
Egg-As-Reward: true #if false the plugin won't reward the player with a dragon egg
Drop-Egg: true #If false the plugin will try to add the egg into the player inventory
KillRewards:
- "eco give %player% 15000"
TopDamageDealers:
Enabled: true #True = broadcast of the top damage dealers
Amount: 3 #How many players should appear in the top? 3 = default
MessageFormat: #Centered means that the message will be in the center of the chat. Only works good with 320px of chat width
Header:
Text:
- "&6&lDragon Hunter"
- ""
- "&7The %dragon_name% &7has been slain! Top damage dealt:"
- ""
Centered: true
Body:
Text: " %index% .&6 %player% &7-&f&l %damage_percent%%"
Centered: false
Hooks:
LeaderHeads: true
Lang:
Code (Text):
# Lang file for DragonRespawnerUltimate
# Use & for color codes.
COMMAND:
PERMISSION: '&cYou don''t have enough permissions to do that.'
SUCCESSSPAWN: '&7You have forced a spawn, the dragon will spawn in 20 seconds.'
RELOAD: '&aConfig and lang reloaded!'
DATE:
HOUR: hour
HOURS: hours
MINUTE: minute
MINUTES: minutes
SECOND: second
SECONDS: seconds
AND: and
DRAGON:
STATUS:
MESSAGE: '&6Current status: %status%'
ALIVE: alive
DEATH: death
NEXTRESPAWN:
MESSAGE: '&6The %dragon_name% &6will respawn in %time-remaining%!'
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9will wake up in&d5 &9minutes%/n%&e&m-----------------------------------------------------'
NEXTTELEPORT:
MESSAGE: '&6The %dragon_name% &6will be teleported to the center in %time-remaining%'
SPAWN:
SUCCESS: '&eYou have spawned and dragon.'
ERROR: '&c&l(!) &cAn error occurred while trying to spawn the dragon.'
STILLALIVE:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9is still alive, kill him!%/n%&e&m-----------------------------------------------------'
TELEPORT:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been teleported to the spawn point%/n%&e&m-----------------------------------------------------'
RESPAWN:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been respawned%/n%&e&m-----------------------------------------------------'
KILLMESSAGE:
BROADCAST: '%prefix% &6%killer% &9has slaughtered the %dragon_name%'
PLAYER:
FULLINVENTORY: '%prefix% &7Your inventory is full, the dragon egg has been dropped
on the ground'
Events:
Static methods:

- 1.7
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12

From the ground the dragon will rise. Defeat the Mighty Dragon and become the hero that you always wanted to be.

- Top Damage System
- Custom Rewards
- Fully Configurable (Config and Lang)
- LeaderHeads Support
- Advanced Schedule System
- Custom Bossbard for 1.9++
- Developers API

- /dragon help -> DragonHunter.help
- /dragon spawn -> DragonHunter.spawn
- /dragon status -> DragonHunter.status
- /dragon stats -> DragonHunter.stats
- /dragon version -> DragonHunter.version
- /dragon reload -> DragonHunter.reload







The placeholder for leaderheads is: "d-slayer"

Config:
Code (Text):
Plugin:
Prefix: "&8[&4Dragon Hunter&8]"
CancelExplosionDamage:
Dragon: true
Crystal: true
CancelPortalCreation: true
DragonEgg:
Cancel-Teleport: true #If true the dragon eggs wont be random teleported if a player hits them
Break-On-Click: true #If true the egg will be breaked if a player clicks them
Click-Type: Right #Types available: Right | Left | Both
World:
Name: "world_the_end"
X: 20.0
Y: 70.0
Z: 20.0
Dragon:
Damage: 15
Name: "&5Leviatan"
Health: 200
Auto-Broadcast: 300 #300 = 5 minutes
Auto-Respawn: 1800 #In seconds
Spawn-On-Server-Start: true #If false the dragon task will start with the default cooldown.
Egg-As-Reward: true #if false the plugin won't reward the player with a dragon egg
Drop-Egg: true #If false the plugin will try to add the egg into the player inventory
KillRewards:
- "eco give %player% 15000"
TopDamageDealers:
Enabled: true #True = broadcast of the top damage dealers
Amount: 3 #How many players should appear in the top? 3 = default
MessageFormat: #Centered means that the message will be in the center of the chat. Only works good with 320px of chat width
Header:
Text:
- "&6&lDragon Hunter"
- ""
- "&7The %dragon_name% &7has been slain! Top damage dealt:"
- ""
Centered: true
Body:
Text: " %index% .&6 %player% &7-&f&l %damage_percent%%"
Centered: false
Hooks:
LeaderHeads: true
Lang:
Code (Text):
# Lang file for DragonRespawnerUltimate
# Use & for color codes.
COMMAND:
PERMISSION: '&cYou don''t have enough permissions to do that.'
SUCCESSSPAWN: '&7You have forced a spawn, the dragon will spawn in 20 seconds.'
RELOAD: '&aConfig and lang reloaded!'
DATE:
HOUR: hour
HOURS: hours
MINUTE: minute
MINUTES: minutes
SECOND: second
SECONDS: seconds
AND: and
DRAGON:
STATUS:
MESSAGE: '&6Current status: %status%'
ALIVE: alive
DEATH: death
NEXTRESPAWN:
MESSAGE: '&6The %dragon_name% &6will respawn in %time-remaining%!'
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9will wake up in&d5 &9minutes%/n%&e&m-----------------------------------------------------'
NEXTTELEPORT:
MESSAGE: '&6The %dragon_name% &6will be teleported to the center in %time-remaining%'
SPAWN:
SUCCESS: '&eYou have spawned and dragon.'
ERROR: '&c&l(!) &cAn error occurred while trying to spawn the dragon.'
STILLALIVE:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9is still alive, kill him!%/n%&e&m-----------------------------------------------------'
TELEPORT:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been teleported to the spawn point%/n%&e&m-----------------------------------------------------'
RESPAWN:
BROADCAST: '&e&m-----------------------------------------------------%/n%%prefix%
&9The %dragon_name% &9has been respawned%/n%&e&m-----------------------------------------------------'
KILLMESSAGE:
BROADCAST: '%prefix% &6%killer% &9has slaughtered the %dragon_name%'
PLAYER:
FULLINVENTORY: '%prefix% &7Your inventory is full, the dragon egg has been dropped
on the ground'

Events:
- DragonKillEvent
- DragonSpawnEvent


Static methods:
