CreativeSecurity

CreativeSecurity

No permission to download
  1. Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    Contributors:Gasha, SpaicyGaming, XelfeGamer, Onenrico, JoseRobJrLanguages Supported:English,Russian,Hungarian,Croatian + (i can add any language you want)Donation Link:https://www.paypal.me/Gasha666







    CLICK HERE <-- Read whole explanation
    Spoiler: Permissions without explanations creativesecurity.ride.use
    creativesecurity.robber.use
    creativesecurity.cmd.rob
    creativesecurity.bypass.rob
    creativesecurity.bypass.robstaff
    creativesecurity.bypass.robcooldown
    creativesecurity.use.consoleingame
    creativesecurity.use.oppassword
    creativesecurity.bypass.worldedit.block
    creativesecurity.bypass.regionenderpearl
    creativesecurity.bypass.pick.marked
    creativesecurity.bypass.openchants
    creativesecurity.bypass.drop.marked
    creativesecurity.bypass.clone
    creativesecurity.cmd.spectator
    creativesecurity.cmd.gmset
    creativesecurity.cmd.gmgui
    creativesecurity.bypass.weirdpotions
    creativesecurity.bypass.nbtclone
    creativesecurity.*
    creativesecurity.bypass.*
    creativesecurity.cmd.*
    creativesecurity.creative.attack.creative
    creativesecurity.blockinfo
    creativesecurity.bypass.inventory.*
    creativesecurity.bypass.action.*
    creativesecurity.bypass.damage.*
    creativesecurity.bypass.break.*
    creativesecurity.bypass.modify.mobspawner
    creativesecurity.bypass.modify.mobspawnersurvival
    creativesecurity.bypass.craft.*
    creativesecurity.bypass.delay.*
    creativesecurity.bypass.use.*
    creativesecurity.bypass.mark
    creativesecurity.bypass.break.*
    creativesecurity.bypass.break.bedrock
    creativesecurity.bypass.break.block
    creativesecurity.bypass.break.vehicle
    creativesecurity.bypass.break.hanging
    creativesecurity.bypass.break.hangingsurvival
    creativesecurity.bypass.break.farmland
    creativesecurity.bypass.break.armorstand
    creativesecurity.bypass.delay.*
    creativesecurity.bypass.delay.creative.*
    creativesecurity.bypass.delay.survival.*
    creativesecurity.bypass.delay.creative.enderpearl
    creativesecurity.bypass.delay.survival.enderpearl
    creativesecurity.bypass.craft.*
    creativesecurity.bypass.craft.matrix
    creativesecurity.bypass.craft.anvil
    creativesecurity.bypass.craft.enchant
    creativesecurity.bypass.use.enderpearl
    creativesecurity.bypass.use.eyeofender
    creativesecurity.bypass.use.snowball
    creativesecurity.bypass.use.monsteregg
    creativesecurity.bypass.use.flintsteal
    creativesecurity.bypass.use.expbottle
    creativesecurity.bypass.use.egg
    creativesecurity.bypass.use.potion
    creativesecurity.bypass.use.bow
    creativesecurity.bypass.use.marked
    creativesecurity.bypass.use.fishingrod
    creativesecurity.bypass.use.furnaceminecart
    creativesecurity.bypass.use.totem
    creativesecurity.bypass.use.markedblock
    creativesecurity.bypass.use.blockedanvilitem
    creativesecurity.bypass.use.blockedcreative
    creativesecurity.bypass.use.creativeentity
    creativesecurity.bypass.modify.mobspawner
    creativesecurity.bypass.modify.mobspawnersurvival
    creativesecurity.bypass.damage.*
    creativesecurity.bypass.damage.animal.*
    creativesecurity.bypass.damage.boss.*
    creativesecurity.bypass.damage.mob.*
    creativesecurity.bypass.damage.golem.*
    creativesecurity.bypass.damage.structure.*
    creativesecurity.bypass.damage.villager
    creativesecurity.bypass.damage.player
    creativesecurity.bypass.damage.animal.cow.*
    creativesecurity.bypass.damage.animal.cow
    creativesecurity.bypass.damage.animal.cow.mushroom
    creativesecurity.bypass.damage.animal.pig
    creativesecurity.bypass.damage.animal.sheep
    creativesecurity.bypass.damage.animal.chicken
    creativesecurity.bypass.damage.animal.squid
    creativesecurity.bypass.damage.animal.wolf
    creativesecurity.bypass.damage.animal.rabbit
    creativesecurity.bypass.damage.animal.bear
    creativesecurity.bypass.damage.animal.llama
    creativesecurity.bypass.damage.animal.parrot
    creativesecurity.bypass.damage.animal.bat
    creativesecurity.bypass.damage.animal.ocelot
    creativesecurity.bypass.damage.animal.horse.*
    creativesecurity.bypass.damage.animal.horse.donkey
    creativesecurity.bypass.damage.animal.horse.mule
    creativesecurity.bypass.damage.animal.horse
    creativesecurity.bypass.damage.boss.*
    creativesecurity.bypass.damage.boss.elderguardian
    creativesecurity.bypass.damage.boss.evoker
    creativesecurity.bypass.damage.boss.illusioner
    creativesecurity.bypass.damage.boss.dragon
    creativesecurity.bypass.damage.boss.giant
    creativesecurity.bypass.damage.mob.wither
    creativesecurity.bypass.damage.mob.skeleton.*
    creativesecurity.bypass.damage.mob.skeleton
    creativesecurity.bypass.damage.mob.skeleton.wither
    creativesecurity.bypass.damage.mob.skeleton.stray
    creativesecurity.bypass.damage.mob.zombie.*
    creativesecurity.bypass.damage.mob.zombie
    creativesecurity.bypass.damage.mob.zombie.husk
    creativesecurity.bypass.damage.mob.zombie.villager
    creativesecurity.bypass.damage.mob.zombie.pigman
    creativesecurity.bypass.damage.mob.shulker.*
    creativesecurity.bypass.damage.mob.shulker
    creativesecurity.bypass.damage.mob.shulker.bullet
    creativesecurity.bypass.damage.mob.horse.*
    creativesecurity.bypass.damage.mob.horse.skeleton
    creativesecurity.bypass.damage.mob.horse.zombie
    creativesecurity.bypass.damage.mob.spider.*
    creativesecurity.bypass.damage.mob.spider
    creativesecurity.bypass.damage.mob.spider.cave
    creativesecurity.bypass.damage.mob.*
    creativesecurity.bypass.damage.mob.guardian
    creativesecurity.bypass.damage.mob.skeleton.*
    creativesecurity.bypass.damage.mob.zombie.*
    creativesecurity.bypass.damage.mob.shulker.*
    creativesecurity.bypass.damage.mob.horse.*
    creativesecurity.bypass.damage.mob.vex
    creativesecurity.bypass.damage.mob.vindicator
    creativesecurity.bypass.damage.mob.creeper
    creativesecurity.bypass.damage.mob.slime
    creativesecurity.bypass.damage.mob.ghast
    creativesecurity.bypass.damage.mob.enderman
    creativesecurity.bypass.damage.mob.silverfish
    creativesecurity.bypass.damage.mob.blaze
    creativesecurity.bypass.damage.mob.magmacube
    creativesecurity.bypass.damage.mob.witch
    creativesecurity.bypass.damage.mob.endermite
    creativesecurity.bypass.damage.golem.snowman
    creativesecurity.bypass.damage.golem.iron
    creativesecurity.bypass.damage.structure.endercrystal
    creativesecurity.bypass.damage.structure.armorstand
    creativesecurity.bypass.action.*
    creativesecurity.bypass.action.drop
    creativesecurity.bypass.action.pickup
    creativesecurity.bypass.action.pickupsurvival
    creativesecurity.bypass.action.feed
    creativesecurity.bypass.action.feedzombie
    creativesecurity.bypass.action.saddle
    creativesecurity.bypass.action.spawncreativeblocked
    creativesecurity.bypass.action.leash
    creativesecurity.bypass.action.milk
    creativesecurity.bypass.action.mooshroom
    creativesecurity.bypass.action.shearsheep
    creativesecurity.bypass.action.shearsnowman
    creativesecurity.bypass.action.applynametag
    creativesecurity.bypass.action.createmob
    creativesecurity.bypass.action.bonemeal
    creativesecurity.bypass.action.plant
    creativesecurity.bypass.action.placemobspawner
    creativesecurity.bypass.action.placesilverfishblock
    creativesecurity.bypass.inventory.*
    creativesecurity.bypass.inventory.doublechest
    creativesecurity.bypass.inventory.chest
    creativesecurity.bypass.inventory.dispenser
    creativesecurity.bypass.inventory.furnace
    creativesecurity.bypass.inventory.workbench
    creativesecurity.bypass.inventory.enchanting
    creativesecurity.bypass.inventory.villager
    creativesecurity.bypass.inventory.enderchest
    creativesecurity.bypass.inventory.anvil
    creativesecurity.bypass.inventory.beacon
    creativesecurity.bypass.inventory.hopper
    creativesecurity.bypass.inventory.shulkerbox
    creativesecurity.bypass.inventory.mule
    creativesecurity.bypass.inventory.donkey
    creativesecurity.bypass.inventory.horse
    creativesecurity.bypass.inventory.storagemincart
    creativesecurity.bypass.inventory.hopperminecart
    creativesecurity.bypass.inventory.armorstand
    creativesecurity.bypass.inventory.itemframe.survival
    creativesecurity.bypass.inventory.itemframe.creative
    creativesecurity.cmd.keep.*
    creativesecurity.cmd.keep.survival
    creativesecurity.cmd.keep.creative
    creativesecurity.cmd.*
    creativesecurity.cmd.set
    creativesecurity.cmd.mark
    creativesecurity.cmd.unmark
    creativesecurity.cmd.reload
    creativesecurity.cmd.creative.*
    creativesecurity.cmd.creative.gmm1
    creativesecurity.cmd.creative.gmm2
    creativesecurity.cmd.creative.gmm3
    creativesecurity.cmd.creative.gmm4
    creativesecurity.cmd.creative.gmm5
    creativesecurity.cmd.creative.gmm6
    creativesecurity.cmd.creative.gmm7
    creativesecurity.cmd.creative.gmm8
    creativesecurity.cmd.creative.gmm9
    creativesecurity.cmd.creative.gmm10
    creativesecurity.cmd.survival.*
    creativesecurity.cmd.survival.gsm1
    creativesecurity.cmd.survival.gsm2
    creativesecurity.cmd.survival.gsm3
    creativesecurity.cmd.survival.gsm4
    creativesecurity.cmd.survival.gsm5
    creativesecurity.cmd.survival.gsm6
    creativesecurity.cmd.survival.gsm7
    creativesecurity.cmd.survival.gsm8
    creativesecurity.cmd.survival.gsm9
    creativesecurity.cmd.survival.gsm10

    English - https://paste.ee/p/hH5ZG
    Russian - https://paste.ee/p/nxJQ4

    Spoiler: CONFIG # The language which will be used to display the messages
    language: en

    # Prevents the same denial message to spam the player's chat when the player keeps trying to do what was denied.
    # A value of zero will disable the cooldown
    message-cooldown: 3

    # USE ONLY 1.13+ Materials!
    infoitem: BLAZE_ROD
    # The date format. More info: https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
    infoitemDateFormat: "MM/dd/yyyy"

    cooldown-on-checking-placed: false

    # The integration level which this plugin will integrate to WorldEdit when it's available on load
    # 0: Disabled
    # 1: All affected blocks will be marked as creative. Air and untracked blocks will be unmarked
    # 2: Only changed blocks will be marked. Unchanged blocks will be untouched
    # 3: Full integration. Also checks gravity and physics of special blocks
    # creativesecurity.bypass.worldedit.block to bypass mark with worldedit
    worldedit-integration: 1

    # Enable the data.log file
    debug-data: false

    # Disable only if you are experiencing conflicts with other "ride" plugins (this change require a server restart)
    disable-ride-system: false

    # Disable only if you are experiencing conflicts with other "backpacks" plugins (this change require a server restart)
    disable-backpacks-system: false

    disable-gamemode-changes: false

    wanted-fine:
    # Represent the level. You can add/delete as many as you want
    1: 1000
    2: 2000
    3: 3000
    4: 4000
    5: 5000
    6: 6000
    7: 7000
    8: 8000
    9: 9000
    10: 10000

    # Money (multiplied by level) received for killing a wanted player
    wanted-kill-bounty: 150
    # Money (multiplied by level) lost when dieing while wanted
    wanted-death-money: 300

    # Commands that cannot be run by players while they are wanted
    blacklisted-wanted-commands: []

    bounty:
    min: 1000
    # max allowed value: 2,147,483,647
    max: 9999999

    player-info:
    header:
    - '&a&l&m---------------------------------------------'
    - ' &a&l[&c{player_name} &b&l- &cInformations&a&l]'
    - ''
    footer:
    - '&a&l&m---------------------------------------------'
    previous-page: "&c&l[&bPrevious Page&c&l]"
    buttons-spacer: " &7(&c{current}&7/&c{total}&7) "
    next-page: "&c&l[&bNext Page&c&l]"
    # You can sue PlaceholderAPI placeholders
    pages:
    '1':
    - "&bPlayer name&c: &3{player_name}"
    - "&bUUID&c: &7{player_uuid}"
    - "&bWanted level&c: &6{wanted_level}"
    - "&bBounty&c: &6{bounty}"
    - "&bMoney&c: &2%cmi_user_balance%&c$"
    - "&bPlaytime: &a%cmi_user_playtime_days% &edays &e%cmi_user_playtime_hours% hours &c%cmi_user_playtime_minutes% &eminutes"
    - "&bCountry: &a%cmi_user_country% &c&l(&3%cmi_user_country_code%&c&l) &e%cmi_user_city%"
    # Ecc....
    '2':
    - "&bCity&c: &6{city}"
    - "&bGender&c: &6{gender}"
    - "&bRace&c: &6{race}"
    - "&bRank&c: &6%cmi_user_rank%"
    - "&bGroup&c: &6%cmi_user_group%"

    # As many pages as you want

    # Max "/creativesecurity cmdblock [radius] ..." blocks radius
    cmdblock-max-radius: 1000

    backpacks:
    inventory-name-format: "&9&l[&c{player}&9&l] &3{size} backpack &c#&a{number}"
    per-size: 10
    size:
    small: 9
    medium: 27
    large: 54

    block-place-cooldown:
    enabled: false
    # In ticks (1 second = 20 ticks)
    cooldown: 3

    # On server startup the plugin loads materials, sounds and entity type from the config.
    # CreativeSecurity validate them and if any is invalid, notify the console
    # Please disable only if you really know what you are doing
    validate-enums-messages: true

    # Adjusts how the player inventories are stored.
    persistence:
    # Enables database persistence.
    # Not recommend as it can getInstance out of sync with the world on crashes or partial rollbacks
    # Only change this on new installation or all data can be lost or become outdated, causing inventory loss or item duplication.
    jdbc: false

    # The database settings bellow are optional and are only used when jdbc is enabled
    # If you are updating connection information, make sure it points to the same database or the same issues stated above will happen
    driver: mysql
    host: localhost
    port: 3306
    username: root
    password: ''
    database: creativesecurity

    # When specified, the driver, host, port and database settings will be ignored and this JDBC URL will be used instead
    # This allows you to specify load balancing databases and more advanced settings
    # Examples:
    # jdbc:mysql//primaryhost,secondaryhost1,secondaryhost2/databasename
    # jdbc:mysql:loadbalance://localhost:3306,localhost:3310/databasename
    # jdbc:mysql:replication://master,slave1,slave2,slave3/databasename
    #
    # This is only for advanced users. Leave "default" if you don't know what this is
    # CHANGE THIS ONLY IF YOU know WHAT YOU ARE DOING
    url: "default"
    # Toggles general checks that are done by the plugin
    check:
    # Players picking up dropped items generated from different game modes
    #
    # Can be bypassed with:
    # creativesecurity.bypass.action.pickup
    # creativesecurity.bypass.action.pickupsurvival
    item-pickup: true

    # Players in creative mode dropping items
    #
    # Can by bypassed with:
    # creativesecurity.bypass.action.drop
    creative-drop: true

    # Players in survival mode dropping creative items. True will destroy the item, false will drop and mark the entity.
    survival-drop: true

    # Toggles if this plugin will affect or not the player deaths
    player-death: true

    # Checks related to mob spawner blocks and entities
    mob-spawner:
    # Stops players in creative mode from placing monster spawners.
    # Includes: The mob spawner block (minecraft:mob_spawner) and the silverfish block (minecraft:monster_egg)
    placement: true

    # Stops players from changing monster spawners with spawn eggs (minecraft:spawn_egg)
    #
    # Can be bypassed with:
    # creativesecurity.bypass.modify.mobspawner
    # creativesecurity.bypass.modify.mobspawnersurvival
    changing: true

    # Stops players from shooting with bow while in creative mode.
    #
    # Can be bypassed with:
    # creativesecurity.bypass.use.bow
    creative-bow-shots: true

    # Stops players in creative mode from using name tags in entities.
    #
    # Can be bypassed with:
    # creativesecurity.bypass.action.applynametag
    apply-nametag: true

    # When true players won't be able to break bedrocks even in creative mode
    #
    # Can be bypassed with:
    # creativesecurity.bypass.break.bedrock
    breaking-bedrock: true

    # Chat help menu. Output of the command "/creativesecurity"
    helpmenu:
    header:
    - '&a&l&m---------------------------------------------'
    - ' &c&l CreativeSecurity'
    - ''
    footer:
    - '&a&l&m---------------------------------------------'
    previous-page: "&c&l[&bPrevious Page&c&l]"
    buttons-spacer: " &7(&c{current}&7/&c{total}&7) "
    next-page: "&c&l[&bNext Page&c&l]"
    pages:
    1:
    - '&c/&ecreativesecurity reload'
    - '&c/&ecreativesecurity unmarkblocks'
    - '&c/&ecreativesecurity cmdblock'
    - '&c/&ecreativesecurity status &7[offline person]'
    - '&c/&ecreativesecurity invsee &7[person] (gamemode) (inventory)'
    - '&c/&ecreativesecurity clear'
    - '&c/&emark'
    - '&c/&eop'
    - '&c/&edeop'
    - '&c/&econsole'
    - '&c/&egmset'
    - '&c/&egmgui'
    - '&c/&egmc'
    - '&c/&egms'
    - ''
    2:
    - '&c/&ebounty list'
    - '&c/&ebounty add &7[person] [amount]'
    - '&c/&ebounty remove &7[person] [amount]'
    - '&c/&ebounty set &7[person] [amount]'
    - '&c/&ebounty reset &7[person] [amount]'
    - '&c/&ebounty find &7[person]'
    - '&c/&ecuffedlist'
    - '&c/&eride &7[person]'
    - '&c/&eride accept'
    - '&c/&eride throw'
    - '&c/&eride ridenear'
    - '&c/&eride beridden'
    - '&c/&efreeze &7[person]'
    - '&c/&eunfreeze &7[person]'
    - ''
    3:
    - '&c/&ecops duty &7[person]'
    - '&c/&ecops invsave'
    - '&c/&ecops list'
    - '&c/&ewanted list'
    - '&c/&ewanted add &7[person] [level]'
    - '&c/&ewanted decrease &7[person] [level]'
    - '&c/&ewanted remove &7[person] [level]'
    - '&c/&ewanted set &7[person] [level]'
    - '&c/&ewanted reset &7[person] [level]'
    - '&c/&ecops trace &7[person]'
    - '&c/&ecops search &7[person]'
    - '&c/&ecuff &7[person]'
    - '&c/&euncuff &7[person]'
    - '&c/&eteaser &7[person]'
    - ''
    4:
    - '&c/&ecreativesecurity clear'
    - '&c/&ecreativesecurity clear &7[person] [gamemode] [inventory]'
    - '&c/&epaymyfine'
    - '&c/&epayfinefor &7[person]'
    - '&c/&etie &7[person]'
    - '&c/&euntie &7[person]'
    - '&c/&erelease &7[person]'
    - '&c/&erob [player]'
    - '&c/&estealfrom [player]'
    - '&c/&estealmorefrom [player]'
    - '&c/&estealallfrom [player]'
    - '&c/&emyinfo'
    - '&c/&echeckinfo &7[person]'
    - '&c/&eeditinfo &7[person] [placeholder]'
    - ''
    5:
    - '&c/&ecops'
    - '&c/&ewanted'
    - '&c/&ebounty'
    - '&c/&ebp'
    - '&c/&ebackpacks'
    - '&c/&ebackpacks &7[size] [number]'
    - '&c/&ebackpacks &7[size] [number] [player]'
    - '&c/&ebackpacks &7[size] [number] [player] [clear]'
    - ''
    - '&fYou can find more informations on plugin wikipedia&C:'
    - '&6&nhttps://www.spigotmc.org/wiki/creativesecurity'
    - ''
    - '&bAlso if you have any issues or any questions feel free'
    - '&bTo send me message on spigot anytime &c(&3My name is &aGasha&c)'
    - ''
    sub-helpmenus:
    # The helpmenu page containing bounty commands
    bounty: 2
    cops: 3
    wanted: 3

    # rob commands settings
    rob-system:
    rob:
    # The maximum percentage of money a player can steal (integer value)
    percentage: 5
    # in minutes
    cooldown: 10
    # Commands executed after a successful rob
    # Placeholders:
    # {executor} -> executor name
    # {target} -> target name
    commands: []

    stealfrom:
    percentage: 10
    cooldown: 15
    commands: []

    stealmorefrom:
    percentage: 20
    cooldown: 30
    commands: []

    stealallfrom:
    percentage: 100
    cooldown: 60
    commands: []

    max-distance: 4

    # Whether to hide player's name tag while he is a robber
    hide-nametag-while-robber: true

    # Determines what happens with the experience and the active inventory when a player dies...
    # Can be disabled by the setting "check.player-death" above.
    death:
    # ... in creative mode
    creative:
    # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
    # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
    keep-inventory: true

    # When true, no experience orb will be spawned and the player will keep all experience on respawn
    keep-level: true

    # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
    destroy-creative-drops: true

    # ... in non-creative mode, may be adventure or spectator
    survival:
    # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
    # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
    keep-inventory: false

    # When true, no experience orb will be spawned and the player will keep all experience on respawn
    keep-level: false

    # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
    destroy-creative-drops: true

    # Toggles some safety checks that are done by this plugin when a player changes from or to the creative game mode
    when-gamemode-changes:
    # Removes all potion effects when entering/leaving the creative game mode
    remove-potions: false

    # Unleashes all leashed entities when entering/leaving the creative game mode
    # Prevents incorrect tracking from the leash item
    unleash-entities: true

    # Closes the inventory GUI, prevents incorrect tracking of items stored in the GUI and unauthorized use of creative items on machines.
    close-inventory: true

    # Moves creative armor to the player inventory, or drop it when it is full.
    # Only happens when changing from creative to any other game mode
    #
    # Bypassed with:
    # creativesecurity.bypass.use.marked
    remove-creative-armor: true

    # Toggles tracking of creative items.
    # Disabling one of this setting may allow players to transform creative items into normal items
    # or make a creative item / entity / block produce normal items
    track:
    # Players in creative mode spawning items using the creative inventory or special clicks
    creative-item-spawn: true

    # Players placing blocks which are marked as creative item in the inventory
    place-creative: true

    # Items dropped by players in creative mode
    creative-drop: true

    # Entity spawning by creative spawn eggs.
    entity-spawn-by-egg: true

    # Fishing hooks spawned using a creative fishing rod
    fishing-hook: true

    # Loots fished by a creative fishing hook
    fish: true

    # Arrows shot by players in creative mode
    # Will not detect which arrow stack was actually used, so players in survival mode will be able to use
    # creative item arrows and the projectile will not be tracked!
    arrows: true

    # Creative splash and lingering potions thrown will be marked
    thrown-potions: true

    # Creative experience bottle entities thrown by a creative item will be marked.
    exp-bottle: true

    # Snowball thrown using a creative item stack
    snowball: true

    # Ender pearls thrown using a creative item stack
    ender-pearl: true

    # Eggs thrown using a creative item stack
    egg: true

    # Ender Eye (also known as ENDER_SIGNAL) throw using a creative item stack
    ender-eye: true

    # Items dropped when a creative creature dies
    creative-creature-loot: true

    # Snow layers placed by creative snowman will be marked as creative blocks
    snowman-trail: true

    # Blocks dropping because the block which was holding it was broken
    attached-drops: true

    # When a TNT which was created from a creative inventory is primed, the primed entity will be marked
    tnt: true

    # Structures (trees, big mushrooms) grown by a creative sapling/mushroom will contains only creative blocks
    creative-structures: true

    # Creative plants spreading to other blocks will mark the target block as creative
    # Examples:
    # * Mushroom/Grass/Mycelium/Fire spreading to other blocks
    # * Watermelon/Pumpkin steam placing watermelon/pumpkin blocks next to it
    # * Cactus/Sugar cane growing up
    creative-spread: true

    # Items dropped while harvesting plants which were originally created from a creative inventory
    creative-plant-loot: true

    # Entities being formed by block placement. Namely: Snowman, Iron Golem and Wither
    # Will not track respawned Ender Dragon!
    entity-forming: true

    # Item frames placed from a creative item stack will be marked and will have special treatment
    item-frame: true

    # Armor stand placed from a creative item stack will be marked and will have special treatment
    armor-stand: true

    # Painting placed from a creative item stack will be marked
    painting: true

    # Silverfish spawning from a creative spawn_eggs block
    creative-silverfish-hatching: true

    # Creative silverfish entering a block
    creative-silverfish-hiding: true

    # Adjusts how entities are marked
    # This can be changed at any time without loss of data
    entity-mark:
    # Sets a custom name to creative entities.
    # When this is false the creative entities will still be renamed but to an uglier name, like the creator UUID.
    apply-name: true

    # Makes the custom name visible to everybody. Requires apply-name.
    set-name-visible: true

    # Entity types which will never have the name visible even if apply-name and set-name-visible are true
    # A list can be found at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
    hide-name-for:
    - PAINTING
    - ITEM_FRAME
    - FISHING_HOOK
    - FALLING_BLOCK
    - LEASH_HITCH
    - ENDER_PEARL
    - ENDER_SIGNAL
    - THROWN_EXP_BOTTLE
    - ARMOR_STAND
    - SNOWBALL
    - TIPPED_ARROW
    - ARROW

    # Settings which disables things
    disable:
    # Hoppers will be unable to pickup items recently spawned (3 ticks)
    # This prevents some items like skull and string from being recycled from creative mode
    # but may break very precise redstone systems which depends
    early-hopper-pickup: true

    # Players in survival mode won't be allowed to use items which was spawned from a creative inventory
    usage-of-creative-items: true

    # Players in survival mode won't be allowed to use machines which was originally spawned from a creative inventory
    usage-of-creative-blocks: true

    # Creative items wont't be usable on anvils
    usage-of-creative-items-on-anvil: true

    # Players outside the creative mode won't be able to use creative equipment on armor slot
    usage-of-creative-armor: true

    # Enchantment table won't be able to enchant creative items
    creative-enchantment: true

    # Furnace won't smelt creative items
    creative-smelting: true

    # Furnace won't accept creative items as fuel
    creative-fuel: true

    # Dispensers and droppers won't be able to drop creative items
    creative-dispensing: true

    # Dispensers won't drop items when a creative entity is in front of it
    # That would allow to make creative entities wear non-creative items
    dispensing-to-creative-entities: true

    # Dispensers won't place pumpkin or wither skull when it detects that a snowman, iron golem or wither would be formed
    # using a creative block
    dispensers-forming-entities-from-creative-blocks: true

    # If a player throws a creative egg, it will not hatch
    chicken-spawning-from-creative-eggs: true

    # If a player throws a creative ender peral, no endermite will spawn from it
    endermite-spawning-from-creative-ender-pearls: true

    # If a player throws a creative ender eye, it will always break
    creative-ender-eye-dropping: true

    # Players won't be allowed to use creative items in crafting grids (both 2x2 and 3x3)
    creative-crafting: true

    # Players won't be able to drink creative potions
    creative-potion: true

    # Players in creative mode won't trample crops
    trampling-farmlands: true

    # Enderman will not be able to pick creative blocks
    enderman-getting-creative-blocks: true

    # Skeletons and other monsters won't be able to break creative item frames
    creative-item-frame-getting-hit-by-monsters: true

    # Skeletons and other monsters won't be able to break creative armor stands
    creative-armor-stand-getting-hit-by-monsters: true

    # No creative hanging entity will break by physics.
    creative-hanging-from-breaking: true

    # Hoppers won't pickup creative drops
    hoppers-picking-up-creative-items: true

    # Hoppers won't move creative items to other inventories
    hoppers-moving-creative-items: true

    # Miscellaneous things that doesn't matches other categories
    misc:
    # This item will be displayed on empty creative item frames
    # It is used to show that the frame is creative.
    # The players will not be able to getInstance it and it will not affect how the item frame works.
    # The only exception is that it does affect redstone signal emitted by comparators.
    empty-creative-item-frame-marker: STRUCTURE_VOID

    # Players in non-creative game mode will have to wait this time in seconds to be able to use an other ender pearl
    # 0 disables this setting
    #
    # Can by bypassed with:
    # creativesecurity.bypass.delay.survival.enderpearl
    survival-ender-pearl-cooldown: 10

    # Players in creative game mode will have to wait this time in seconds to be able to use an other ender pearl
    # 0 disables this setting
    #
    # Can by bypassed with:
    # creativesecurity.bypass.delay.creative.enderpearl
    creative-ender-pearl-cooldown: 15

    # Grass block will be considered as plant, as it can spread into dirt
    treat-grass-as-plant: false

    # Grass block will be considered as plant as it can spread into dirt
    treat-mycelium-as-plant: true

    # Even thought it doesn't grow, it will duplicate if somebody uses bone meal
    # So, setting this to true will make it be treated like a normal growable plant
    treat-double-pant-as-plant: true

    # Mushroom blocks will be considered as plant as it can spread into blocks
    treat-mushrooms-as-plant: true

    # Vines will be considered as plant as it can spread
    treat-vine-as-plant: true

    # When a player disconnects from the server the default server game mode will be applied
    # and the player inventory appropriately
    change-to-default-gamemode-on-quit: false

    # Same as above but you can specify a game mode which differs from the default
    # Leave empty to disable. Valid values are: survival, creative, spectator, adventure
    # This will be ignored if change-to-default-gamemode-on-quit is true
    change-to-specific-gamemode-on-quit: survival

    # If the plugin detects that the player inventory mismatches the persisted inventory
    # It will restore the inventory contents from the previous persisted inventory when the current inventory is empty
    # This can be used to restore a corrupted player inventory but may cause compatibility issues with plugins which
    # configured to clear the player inventory on quit/join or other conditions.
    restore-empty-inventories: false

    # If you want to prevent teleportation for players when pressing buttons
    # in spectator mode set this on true
    prevent-spectator-teleport: false

    # List of commands which cannot be used by players in certain game mode
    # No alias will be checked, so make sure to cover all aliases
    blocked-commands:
    # Blocked commands in creative mode
    creative:
    - ec
    - essentials:ec
    - essentials:enderchest
    - enderchest
    - backpacks
    - backpack
    - duel
    - essentials:esell
    - pv1
    - pv
    - bp
    - shop
    - shopgui
    - duel
    - cmi cheque
    - cheque
    - shop
    - wild
    - wilderness
    - randomtp
    - rtp
    - cop
    - cops
    - trade
    - trade accept
    - ttt
    - rt
    - cmi rt
    - res rt
    - essentials:hat
    - auc
    - ah
    - bank
    - ah sell
    - auc sell
    - auction
    - auctionhouse
    - auction:ah
    - auctionhouse:ah
    - spawners
    - crazycrates
    - duty
    - sell
    - essentials:sell
    - esell
    - inv
    - workbench
    - smallbag
    - claim
    - reward
    - note
    - banknotes:withdraw
    - bankotes:deposit
    - mediumbag
    - banknote
    - banknotes
    - bigbag
    - pb join
    - ehat
    - hat
    - cmi ec
    - cmi sell
    - cmi hat
    - rob
    - stealfrom
    - stealmorefrom
    - stealallfrom
    - robber
    # Blocked commands in any mode different from creative mode
    non-creative: []

    # Blocked commands in other specific mods. Only creative mode has a "non-" key
    survival: []
    adventure: []
    spectator: []

    # List of commands which cannot be executed by the console (lower case)
    blocked-commands-console: []

    # List of commands which cannot be executed by command blocks (lower case)
    blocked-commands-cmd-blocks: []

    # These materials will never be marked as creative item, even when directly spawned by a creative player
    untracked-materials:
    - DIRT

    # Lists material items which are blocked in certain conditions
    blocked-items:
    # These items cannot be used on anvils
    #
    # Can be bypassed with:
    # creativesecurity.bypass.use.blockedanvilitem
    into-anvil:
    - SAND
    - HOPPER
    - BREWING_STAND
    - CHEST
    - CRAFTING_TABLE
    - PAPER
    - ITEM_FRAME
    - BEACON
    - ENDER_CHEST
    - DISPENSER
    - DROPPER
    - FURNACE
    - TRAPPED_CHEST
    - ANVIL
    - ENCHANTING_TABLE
    - HOPPER_MINECART
    - CHEST_MINECART

    # These items cannot be spawned by players in creative mode
    #
    # Can be bypassed with:
    # creativesecurity.bypass.action.spawncreativeblocked
    creative-spawn:
    - COMMAND_BLOCK
    - COMMAND_BLOCK_MINECART
    - TNT
    - BEDROCK
    - ANVIL
    - BEACON
    - MINECART
    - CHEST_MINECART
    - FURNACE_MINECART
    - TNT_MINECART
    - HOPPER_MINECART
    - ACACIA_BOAT
    - BIRCH_BOAT
    - DARK_OAK_BOAT
    - JUNGLE_BOAT
    - OAK_BOAT
    - SPRUCE_BOAT
    - SIGN
    - WRITABLE_BOOK
    - CACTUS
    - SUGAR_CANE
    - NETHER_WART_BLOCK
    - PUMPKIN
    - MELON
    - BROWN_MUSHROOM
    - RED_MUSHROOM
    - STRING
    - WHEAT
    - WHEAT_SEEDS
    - NETHER_WART
    - RAIL
    - POWERED_RAIL
    - DETECTOR_RAIL
    - ACTIVATOR_RAIL
    - ICE
    - ARMOR_STAND
    - LIME_SHULKER_BOX
    - CYAN_SHULKER_BOX
    - WHITE_SHULKER_BOX
    - ORANGE_SHULKER_BOX
    - MAGENTA_SHULKER_BOX
    - LIGHT_BLUE_SHULKER_BOX
    - YELLOW_SHULKER_BOX
    - PINK_SHULKER_BOX
    - GRAY_SHULKER_BOX
    - LIGHT_GRAY_SHULKER_BOX
    - PURPLE_SHULKER_BOX
    - BLUE_SHULKER_BOX
    - BROWN_SHULKER_BOX
    - GREEN_SHULKER_BOX
    - RED_SHULKER_BOX
    - BLACK_SHULKER_BOX
    - SHULKER_SHELL
    - PLAYER_HEAD
    - SKELETON_SKULL
    - WITHER_SKELETON_SKULL
    - ZOMBIE_HEAD
    - END_CRYSTAL
    - ITEM_FRAME
    - TOTEM_OF_UNDYING
    - NOTE_BLOCK
    - JUKEBOX
    - OBSERVER
    - HOPPER

    # These items cannot be used by players in creative mode (right/left click on blocks, air or entities)
    #
    # Can be bypassed with:
    # creativesecurity.use.blockedcreative
    creative-usage:
    - BUCKET

    # These blocks won't be pushable by pistons
    immovable-blocks:
    - COAL_ORE
    - DIAMOND_ORE
    - EMERALD_ORE
    - GOLD_ORE
    - IRON_ORE
    - LAPIS_ORE
    - NETHER_QUARTZ_ORE
    - REDSTONE_ORE
    - GLOWSTONE
    - POWERED_RAIL
    - DETECTOR_RAIL
    - ACTIVATOR_RAIL
    - RAIL
    - REDSTONE_LAMP
    - ACACIA_FENCE_GATE
    - BIRCH_FENCE_GATE
    - DARK_OAK_FENCE_GATE
    - JUNGLE_FENCE_GATE
    - OAK_FENCE_GATE
    - SPRUCE_FENCE_GATE
    - COBWEB
    - END_ROD
    - ICE
    - PUMPKIN
    - JACK_O_LANTERN
    - TNT
    - HOPPER
    - OBSERVER

    # Allows you to specify a couple of functions to be executed when a player changes the game mode.
    change-gamemode-hooks:
    # You can set a list of commands to run as if the player had executed the command.
    # These commands will execute on every gamemode change, including changes where the creative game rule is not involved
    # "[]" is an empty list
    # You can use the following replacement tokens:
    # {player} - The player name
    # {uuid} - The player UUID
    # {from} - The previous game mode name. Example: SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
    # {to} - The new game mode name.
    # {from-id} - The previous game mode ID. Example: 0, 1, 2, 3 for survival, creative, adventure and spectator, respectively.
    # {to-id} - The new game mode ID.
    run-as-player: []

    # These commands will be executed by the console instead of the player.
    # You can use the same replacement tokens as above on all run blocks
    run-as-console: []

    # The player will receive those permissions only during the execution of the commands
    run-with-permissions:
    # Permissions to be applied temporarily
    permissions: []
    # Commands to be executed with the permissions above
    commands: []

    # These commands will be executed by player as if the player had OP. Use with caution and only as last resort!
    run-as-op: []

    # You can set "from" blocks to be executed when a player changes from a specific game mode to any other.
    # The "from" blocks can't have a "to" block inside it.
    # The "from" blocks specifications are detailed inside the "to-creative" block.
    from-creative: []

    # This block determines the actions that happens when a player changes the game mode to creative from any other game mode.
    to-creative:
    # You can add the same command blocks as above here, the difference is that this commands will be executed only
    # when the player is changing to the creative game mode, no matter what game mode the player was before.
    run-as-player: []
    run-as-console: []
    run-with-permissions:
    permissions: []
    commands: []
    run-as-op: []

    # Now here you can add commands to be executed ONLY when a player changes from SURVIVAL to CREATIVE game mode.
    from-survival:
    run-as-player: []
    run-as-console: []
    run-with-permissions:
    permissions: []
    commands: []
    run-as-op: []

    # The same but from ADVENTURE to CREATIVE
    from-adventure:
    run-as-player: []
    run-as-console: []
    run-with-permissions:
    permissions: []
    commands: []
    run-as-op: []

    # From SPECTATOR to CREATIVE
    from-spectator:
    run-as-player: []
    run-as-console: []
    run-with-permissions:
    permissions: []
    commands: []
    run-as-op: []

    # Now here you can define what happens when the player changes TO the SURVIVAL game mode
    # You can apply the same block structures as to-creative.
    # You can omit what you don't need, I wrote all those empty run blocks above only for example.
    to-survival:
    from-creative: []
    from-adventure: []
    from-spectator: []

    # The same happens to adventure and spectator mode,
    # just make sure to do not set a to-adventure from-adventure setting, neither a to-creative from-creative, etc, that won't work.
    to-adventure: []
    to-spectator: []


    # Execute commands when a player join certain gamemode inventory
    # Available placeholders:
    # {player_name} -> The name of the player
    # {player_uuid} -> The uuid of the player
    execute-on-inventory-join:
    # you can add/delete as many keys as you want
    # Format: GAMEMODE-INVENTORY_NUMBER
    # Example: creative-1

    #creative-1:
    # - "msg {player_name} you joined creative 1 inventory!"
    creative-4: []
    survival-2: []
    # etc.

    # prevent region of player using enderpearl teleporting
    # permission creativesecurity.bypass.regionenderpearl
    prevent-enderpearl-region:
    - "disabledregion1"
    - "parkour"

    more:
    # permission to use creativesecurity.use.oppassword
    op-security:
    enabled: false
    password: secretpassword

    # permission to use creativesecurity.use.consoleingame
    console-ingame:
    enabled: false
    password: secretpassword2

    melon-arrow-destroy:
    enabled: false
    sound: BLOCK_GLASS_BREAK
    dropmelon: false
    worldguard: true

    # More instructions and information you can find on plugin wikipedia, there is infinity abilities that you can do with these
    key-binding:
    # Format without shift: KEY (example: 1)
    # Format with shift: shift+KEY (example: shift+1)

    #2:
    # You can name this feature as you want
    # In order to execute these commands the player must have a permission.
    # Permission example: "creativesecurity.keybind.${BIND_KEY}.${CONFIGURATION_KEY}"
    # In this case the permission is "creativesecurity.keybind.2.fly"

    #fly:
    # - "fly"
    # - "me I have the permission to bind the fly command!"
    #hi:
    # - "me Hi!"
    #shift+2:
    #message:
    #- "me you are shifting 2"


    # Prevent players from executing certain commands while they're holding certain items
    block-commands-hold:
    # Bypass permission: creativesecurity.bypass.hold.name
    blocked-display-names:
    - "Kit-Staff"
    - "Creative-Item"
    - "Diamond"
    # Bypass permission: creativesecurity.bypass.hold.lore
    # Placeholder: %player% -> Command executor's name
    blocked-lores:
    - "Creative item by %player%"
    - "Staff kit"
    - "Police gadget"
    used-for-commands:
    - "sell"
    - "rename"
    - "shop"
    - "/wand"

    # Prevent players from executing certain commands while they have items with specific display name and lore in their current inventory
    block-commands-inventory:
    # Bypass permission: creativesecurity.bypass.inventory.name
    blocked-display-names:
    - "Creative-Item"
    # Bypass permission: creativesecurity.bypass.inventory.lore
    # Placeholder: %player% -> Command executor's name
    blocked-lores:
    - "No sell"
    - "%player%'s diamond"
    used-for-commands:
    - "sell all"

    block-commands-inventory-items:
    used-for-commands:
    - "tps"
    # etc.
    items:
    '1':
    # Available types: ITEM, PLAYER_SKULL, POTION
    type: ITEM
    material: DIAMOND
    '2':
    type: PLAYER_SKULL
    # Skull owner name
    owner: "Gasha"
    '3':
    type: POTION
    # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
    effect: REGENERATION

    adventure-mode-restrictions:
    disable-dropping-items: true
    disable-pickup-items: true

    # Change golden apple cooldown and effects
    player-item-consume-control:
    golden-apple:
    enabled: true
    # Cooldown in seconds (set 0 to disable)
    cooldown: 10
    cooldown-message: "&cYou have to wait {amount} seconds before consuming &bGolden Apples &cagain"
    # The food level is measured in half-shanks in the hunger bar. Whole numbers please.
    food-level: 4
    saturation: 9.6
    # TYPE URATION(TICKS):AMPLIFIER(LEVEL-1)
    # A list of types can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
    # e.g. REGENERATION:20:2 would give the player regeneration for 1 second (20 ticks). It would be level 3 because the amplifier = level minus one.
    effects:
    - "ABSORPTION:2400:0"
    - "REGENERATION:100:1"
    enchanted-golden-apple:
    enabled: true
    cooldown: 30
    cooldown-message: "&cYou have to wait {amount} seconds before consuming &5Enchanted Golden Apples &cagain"
    food-level: 4
    saturation: 9.6
    effects:
    - "ABSORPTION:2400:0"
    - "REGENERATION:100:1"

    #
    # CUFFS CONFIGURATION:
    #
    #
    punishment-commands-cuffed:
    - 'broadcast %player% disconnect while being cuffed!'
    - 'say %player% disconnected while being cuffed!'
    punishment-commandstasered:
    - 'broadcast %player% disconnect while being tased!'
    - 'say %player% disconnect while being tased!'
    cuffed-blocked-commands:
    - "me"
    - "spawn"
    - "cmi spawn"
    - "warp"
    - "home"
    - "suicide"
    - "msg"
    tasered-blocked-commands:
    - "me"
    - "spawn"
    - "cmi spawn"
    - "warp"
    - "home"
    - "suicide"
    - "msg"
    froozen-blocked-commands:
    - "me"
    - "spawn"
    - "cmi spawn"
    - "warp"
    - "home"
    - "suicide"
    - "msg"
    max-cuff-distance: 10
    max-uncuff-distance: 10
    max-untie-distance: 10
    max-taser-distance: 5
    taser-time: 5
    Spoiler: WorldEdit (wand) Level 1,2,3 - also designed to work awesome with FAWE <3, When you set in config WorldEdit-Intergration: then you can choose 3 different options..

    0
    disabled, WorldEdit will be able to create ghost marks and blocks placed using it won't be marked
    Example 1: A creative player build a house. An admin selects it and do a //set 0. CreativeSecurity will still think that the house is there.

    Example 2: An admin do a //pos1 and a //pos2 in mid air, selecting a 5x5 floor and then run a //set gravel. The 5x5 floor and the falling gravel won't be marked.

    1 quick mode. All blocks which are touched by WorldEdit will be marked (or unmarked if it's air or an untracked block)
    Example 1: A survival player creates a 3x3 wall of wood. An admin selects the bottom of the wall and extends it to 12x12 using the same block. The entire wall will be marked to the admin.

    Example 2: An admin do a //pos1 and a //pos2 in mid air, selecting a 5x5 floor and then run a //set gravel. The 5x5 floor will be marked. The gravel will fall in the next tick and CreativeSecurity will move the mark to the falling block. A few seconds later the gravel will land somewhere, drop or get destroyed, CreativeSecurity will handle that cases appropriately. In the end, CreativeSecurity will know exactly what happened to the gravel blocks and all marks will be correct, with no ghost marks.

    Example 3: A player does a //pos1 and //pos2 and builds 20 snowmen using //set snowblock and //set pumpkin. CreativeSecurity will not detect the entities being formed, so the snowmen will spawn as survival creatures. The blocks involved will stay marked even though they were consumed and contains air now.

    2 checking mode. Only blocks which are actually changed gets marked.
    Example 1: A survival player creates a 3x3 wall of wood. An admin selects the bottom of the wall and extends it to 12x12 using the same block. The 3x3 blocks will still be survival, the other blocks will be marked as creative. But if the admin changes the block to bricks, then the entire wall will be marked as creative.

    Example 2: Same as quick mode's

    Example 3: Same as quick mode's

    3 extended mode. Same as 2 but will also check for gravity and physics.
    Example 1: Same as 2

    Example 2: Same as quick mode's

    Example 3: A player does a //pos1 and //pos2 and builds 20 snowmen using //set snowblock and //set pumpkin. CreativeSecurity will detect the entities being formed and will check if the player can spawn creative entities, if the player can't then the pumpkin blocks won't be placed. But if the player can then all snowman will get marked. The blocks used to spawn them will be correctly unmarked.






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Direct-Leaks.com
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    Now when you failed-language, set wrong without creating file first CreativeSecurity will send...
  2. [John Wick Mode]

    - Some new better methods for protections are implented i recommend everyone to start using this...
  3. [No country for old man]

    + Added ability to create infinity amount of custom suggested Tab-Command-Suggestion whitelists...

Latest reviews

Thank you so much! It works very well!
Thank you! =)
Jeesus christ! 200+ permissions

Dev must be crazy one to make something like this.: Thank you for leak.
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