# Kermit Hoverboard r49 wheel completion and Lightning Gun refresh

## Wheel correction

R48 fixed the small upper wheel surfaces but left `LowerGuard` on the black
swatch. Despite its name, `LowerGuard` is the large central disc, not merely an
outline. R49 routes all four lower guards to pale cyan/white as well. Only the
narrow `OuterInkRing` remains black.

The extracted final mesh now has 18,080 vertices on pale cyan/white, zero on
the crushed dark-toon swatch, and 3,072 on the intentionally narrow black
outline. The verifier pins these counts.

## Lightning Gun correction

The Lightning Gun item/table mapping was not damaged: weapon item 328 still
uses mesh row 38 and `rifle_electricgun`. The archived and production
`CharTexture` bundles were byte-identical. Both diffuse textures decode as
complete 256x256 DXT1 images, and the gun prefab's material still points to
external dependency 3, path 502.

This identified the practical failure as stale cross-bundle dependency/cache
state rather than a missing texture. R49 therefore republishes validated,
byte-identical inner assets inside freshly wrapped `CharTexture` and
`CharacterSelection` resource files. Their new manifest sizes force the client
to download and resolve the gun prefab and texture together after `clear.bat`.

Structural verification after re-extraction proves:

- prefab `wear/rifle_electricgun.nif`, path 144119, preload size 21;
- material `rifle_electricgun-main-link_a.dds`, path 35030;
- `_MainTex` pointer external file 3, path 502;
- orange and alternate textures are 256x256 DXT1 with complete payloads.
