# Kermit Hoverboard r48 white-wheel routing fix

R47 proved the wheel rings could render pale cyan, while the broad wheel
surfaces remained black. The cause was material routing: `Housing` and
`RotorDisc` still sampled `Pod_Dark_Toon`, and `UpperShell` sampled a shaded
teal swatch. Unity 2.6's vehicle toon ramp crushed those broad surfaces to
black regardless of modest swatch brightening.

R48 routes all twelve broad wheel objects (four each of `Housing`,
`UpperShell`, and `RotorDisc`) to the already-visible pale-cyan energy swatch.
It keeps `LowerGuard` and `OuterInkRing` on black, preserving the thin dark
wheel outlines shown in the authored render. Geometry, normals, wheel bones,
animation curves, trails, and body texture are unchanged.

The extracted final mesh has 16,032 vertices on the pale-cyan swatch and zero
vertices on the discarded dark-toon swatch. The verifier pins those routing
counts so this fix cannot silently regress while still passing generic texture
checks.
