# Kermit Hoverboard r47 render match

The reported r46 gameplay capture was byte-identical to the preceding r45
capture. A cache-busted check of the production webserver confirmed why:
production still served the 21,665,813-byte r45 `FFRShared.resourceFile`, and
its manifest also advertised 21,665,813. The r46 bundle was never rendered.

R47 retains the twelve corrections documented in the r46 color-match report,
including localized eye UV correction. It additionally compensates for the
Unity 2.6 vehicle toon ramp by baking brighter teal source swatches for pod
surfaces that face away from the key light. The final decoded swatches are:

1. Ink: `(4, 7, 8)`
2. Pale cyan energy: `(183, 239, 242)`
3. Dark teal housing: `(40, 81, 86)`
4. Muted lime mount: `(140, 173, 40)`
5. Cream-lime glow: `(209, 239, 132)`
6. Teal upper shell: `(81, 147, 153)`

The final wrapper was re-extracted. Verification pins those exact decoded
colors in addition to mesh, tangent-space, winding, five-bone rig, four wheel
curves, native trail anchors, item metadata, and embedded/server XDT equality.
